]> https://gitweb.dealii.org/ - dealii.git/commitdiff
Addressed last comments by WB. 144/head
authorLuca Heltai <luca.heltai@sissa.it>
Sat, 13 Sep 2014 12:12:53 +0000 (14:12 +0200)
committerLuca Heltai <luca.heltai@sissa.it>
Sat, 13 Sep 2014 12:15:19 +0000 (14:15 +0200)
include/deal.II/grid/tria_accessor.h
source/grid/tria_accessor.cc

index 1e021d717800398e891d4350b070142ae3bc7b22..4cbcc3cd5f7240bd78433225bac2966cf4e4e755 100644 (file)
@@ -1568,10 +1568,10 @@ public:
    * to true. If you find this to be case, than you can further refine
    * the computation of the center by setting to true the second
    * additional parameter @p use_laplace_transformation, which will
-   * force this function to compute the center performing a Laplace
-   * transformation on all bounding support points. The Laplace
-   * transformation is computed similarly to what happens in
-   * @p{MappingQ::set_laplace_on_vector}.
+   * force this function to compute the location of the center by
+   * solving a linear elasticity problem with Dirichlet boundary
+   * conditions set to the location of the bounding vertices and the
+   * centers of the bounding lines and quads.
    */
   Point<spacedim> center (const bool respect_manifold=false,
                           const bool use_laplace_transformation=false) const;
index b8feff30ff0e106ff95287dee9ccd98ab4ddd146..74108d632d028b850708fa3640154d62a3789394 100644 (file)
@@ -1023,21 +1023,21 @@ namespace
   }
 
   template <int dim, int spacedim>
-  Point<spacedim> get_new_point_on_obj(const TriaAccessor<1, dim, spacedim> &obj)
+  Point<spacedim> get_new_point_on_object(const TriaAccessor<1, dim, spacedim> &obj)
   {
     TriaIterator<TriaAccessor<1,dim,spacedim> > it(obj);
     return obj.get_manifold().get_new_point_on_line(it);
   }
 
   template <int dim, int spacedim>
-  Point<spacedim> get_new_point_on_obj(const TriaAccessor<2, dim, spacedim> &obj)
+  Point<spacedim> get_new_point_on_object(const TriaAccessor<2, dim, spacedim> &obj)
   {
     TriaIterator<TriaAccessor<2,dim,spacedim> > it(obj);
     return obj.get_manifold().get_new_point_on_quad(it);
   }
 
   template <int dim, int spacedim>
-  Point<spacedim> get_new_point_on_obj(const TriaAccessor<3, dim, spacedim> &obj)
+  Point<spacedim> get_new_point_on_object(const TriaAccessor<3, dim, spacedim> &obj)
   {
     TriaIterator<TriaAccessor<3,dim,spacedim> > it(obj);
     return obj.get_manifold().get_new_point_on_hex(it);

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