* is thrown between the locking and unlocking point, the
* destructor makes sure that the mutex is unlocked; this would
* not automatically be the case when you lock and unlock the
- * mutex "by hand", i.e. using <code>acquire()</code> and
- * <code>release()</code>.
+ * mutex "by hand", i.e. using Mutex::acquire() and
+ * Mutex::release().
*/
class ScopedLock
{
* implementing real condition variable semantics. It allows to
* write programs such that they start new threads and/or lock
* objects in multithreading mode, and use dummy thread management
- * and synchronisation classes instead when running in single-thread
+ * and synchronization classes instead when running in single-thread
* mode. Specifically, the new_thread() functions only call the
* function but wait for it to return instead of running in on
- * another thread, and the mutices do nothing really. The only
+ * another thread, and the mutexes do nothing really. The only
* reason to provide such a function is that the program can be
* compiled both in MT and non-MT mode without difference.
*
* is thrown between the locking and unlocking point, the
* destructor makes sure that the mutex is unlocked; this would
* not automatically be the case when you lock and unlock the
- * mutex "by hand", i.e. using <code>acquire()</code> and
- * <code>release()</code>.
+ * mutex "by hand", i.e. using Mutex::acquire() and
+ * Mutex::release().
*/
class ScopedLock
{