* the standard and non-standard orientation. <tt>face_orientation</tt>
* defaults to <tt>true</tt>, <tt>face_flip</tt> and <tt>face_rotation</tt>
* default to <tt>false</tt> (standard orientation). In 2d only
- * <tt>face_flip</tt> is considered. See this
+ * <tt>face_orientation</tt> is considered. See this
* @ref GlossCombinedOrientation "glossary"
* article for more information.
*
* result is @p true, then the face has standard orientation, otherwise its
* normal vector is pointing the other direction. There are not very many
* places in application programs where you need this information actually,
- * but a few places in the library make use of this. Note that in 2d, the
- * result is always @p true. More information on the topic can be found in
- * this
+ * but a few places in the library make use of this. More information on the
+ * topic can be found in this
* @ref GlossCombinedOrientation "glossary"
* article.
*