template <>
Tensor<1,2>
Manifold<2, 2>::
-normal_vector (const typename Triangulation<2, 2>::face_iterator &face,
+normal_vector (const Triangulation<2, 2>::face_iterator &face,
const Point<2> &p) const
{
const int spacedim=2;
template<>
Tensor<1,3>
Manifold<3, 3>::
-normal_vector (const typename Triangulation<3, 3>::face_iterator &face,
+normal_vector (const Triangulation<3, 3>::face_iterator &face,
const Point<3> &p) const
{
const int spacedim=3;
template <>
void
Manifold<2, 2>::
-get_normals_at_vertices (const typename Triangulation<2, 2>::face_iterator &face,
+get_normals_at_vertices (const Triangulation<2, 2>::face_iterator &face,
FaceVertexNormals &n) const
{
n[0] = cross_product_2d(get_tangent_vector(face->vertex(0), face->vertex(1)));
template <>
void
Manifold<3, 3>::
-get_normals_at_vertices (const typename Triangulation<3, 3>::face_iterator &face,
+get_normals_at_vertices (const Triangulation<3, 3>::face_iterator &face,
FaceVertexNormals &n) const
{
n[0] = cross_product_3d