// figures out how to instruct the Triangulation where to place the
// new points. The way this works in deal.II is that you tag parts
// of the triangulation you want to be curved with a number that is
- // usually referred to as "boundary indicator" and then tell the
+ // usually referred to as "manifold indicator" and then tell the
// triangulation to use a particular "manifold object" for all
// places with this manifold indicator. How exactly this works is
// not important at this point (you can read up on it in step-53 and
// parts with a non-zero manifold indicator, but other manifold
// description objects can be associated with those non-zero
// indicators. If no manifold description is associated with a
- // particular manifold indicator, a flat manifold is
- // implied. (Manifold indicators are a slightly complicated topic;
- // if you're confused about what exactly is happening here, you may
- // want to look at the @ref GlossManifoldIndicator "glossary entry
- // on this topic".)
+ // particular manifold indicator, a manifold that produces straight
+ // edges is implied. (Manifold indicators are a slightly complicated
+ // topic; if you're confused about what exactly is happening here,
+ // you may want to look at the @ref GlossManifoldIndicator "glossary
+ // entry on this topic".)
triangulation.set_all_manifold_ids(0);
const SphericalManifold<2> manifold_description(center);
triangulation.set_manifold (0, manifold_description);
std::cout << "Grid written to grid-2.eps" << std::endl;
// At this point, all objects created in this function will be destroyed in
- // reverse order. Unfortunately, we defined the boundary object after the
+ // reverse order. Unfortunately, we defined the manifold object after the
// triangulation, which still has a pointer to it and the library will
- // produce an error if the boundary object is destroyed before the
+ // produce an error if the manifold object is destroyed before the
// triangulation. We therefore have to release it, which can be done as
- // follows. Note that this sets the boundary object used for part "0" of the
- // boundary back to a default object, over which the triangulation has full
+ // follows. Note that this sets the manifold object used for part "0" of the
+ // domain back to a default object, over which the triangulation has full
// control.
- triangulation.set_boundary (0);
+ triangulation.set_manifold (0);
// An alternative to doing so, and one that is frequently more convenient,
- // would have been to declare the boundary object before the triangulation
+ // would have been to declare the manifold object before the triangulation
// object. In that case, the triangulation would have let lose of the
- // boundary object upon its destruction, and everything would have been
+ // manifold object upon its destruction, and everything would have been
// fine.
}