* Implementation of the function of some name in the mother class.
*/
template <int dim, int spacedim>
+ inline
static
unsigned int
line_index (const TriaAccessor<1, dim, spacedim> &,
template <int dim, int spacedim>
+ inline
static
unsigned int
line_index (const TriaAccessor<2, dim, spacedim> &accessor,
template <int dim, int spacedim>
+ inline
static
unsigned int
line_index (const TriaAccessor<3, dim, spacedim> &accessor,
* Implementation of the function of some name in the mother class.
*/
template <int structdim, int dim, int spacedim>
+ inline
static
unsigned int
quad_index (const TriaAccessor<structdim, dim, spacedim> &,
template <int dim, int spacedim>
+ inline
static
unsigned int
quad_index (const TriaAccessor<3, dim, spacedim> &accessor,
* Implementation of the function of some name in the mother class
*/
template <int structdim, int dim, int spacedim>
+ inline
static
bool
face_orientation (const TriaAccessor<structdim, dim, spacedim> &,
template <int dim, int spacedim>
+ inline
static
bool
face_orientation (const TriaAccessor<3, dim, spacedim> &accessor,
* Implementation of the function of some name in the mother class.
*/
template <int structdim, int dim, int spacedim>
+ inline
static
bool
face_flip (const TriaAccessor<structdim, dim, spacedim> &,
template <int dim, int spacedim>
+ inline
static
bool
face_flip (const TriaAccessor<3, dim, spacedim> &accessor,
* Implementation of the function of some name in the mother class.
*/
template <int structdim, int dim, int spacedim>
+ inline
static
bool
face_rotation (const TriaAccessor<structdim, dim, spacedim> &,
template <int dim, int spacedim>
+ inline
static
bool
face_rotation (const TriaAccessor<3, dim, spacedim> &accessor,
* Implementation of the function of some name in the mother class.
*/
template <int dim, int spacedim>
+ inline
static
bool
line_orientation (const TriaAccessor<1, dim, spacedim> &,
template <int spacedim>
+ inline
static
bool
line_orientation (const TriaAccessor<2, 2, spacedim> &,
template <int spacedim>
+ inline
static
bool
line_orientation (const TriaAccessor<2, 3, spacedim> &accessor,
template <int dim, int spacedim>
+ inline
static
bool
line_orientation (const TriaAccessor<3, dim, spacedim> &accessor,
* Implementation of the function of some name in the mother class.
*/
template <int structdim, int dim, int spacedim>
+ inline
static
void
set_face_orientation (const TriaAccessor<structdim, dim, spacedim> &,
template <int dim, int spacedim>
+ inline
static
void
set_face_orientation (const TriaAccessor<3, dim, spacedim> &accessor,
* Implementation of the function of some name in the mother class.
*/
template <int structdim, int dim, int spacedim>
+ inline
static
void
set_face_flip (const TriaAccessor<structdim, dim, spacedim> &,
template <int dim, int spacedim>
+ inline
static
void
set_face_flip (const TriaAccessor<3, dim, spacedim> &accessor,
* Implementation of the function of some name in the mother class.
*/
template <int structdim, int dim, int spacedim>
+ inline
static
void
set_face_rotation (const TriaAccessor<structdim, dim, spacedim> &,
template <int dim, int spacedim>
+ inline
static
void
set_face_rotation (const TriaAccessor<3, dim, spacedim> &accessor,
* Implementation of the function of some name in the mother class.
*/
template <int dim, int spacedim>
+ inline
static
void
set_line_orientation (const TriaAccessor<1, dim, spacedim> &,
template <int spacedim>
+ inline
static
void
set_line_orientation (const TriaAccessor<2, 2, spacedim> &,
template <int spacedim>
+ inline
static
void
set_line_orientation (const TriaAccessor<2, 3, spacedim> &accessor,
template <int dim, int spacedim>
+ inline
static
void
set_line_orientation (const TriaAccessor<3, dim, spacedim> &,
* Implementation of the function of same name in the enclosing class.
*/
template <int dim, int spacedim>
+ inline
static
unsigned int
vertex_index (const TriaAccessor<1,dim,spacedim> &accessor,
template <int dim, int spacedim>
+ inline
static
unsigned int
vertex_index (const TriaAccessor<2,dim,spacedim> &accessor,
template <int dim, int spacedim>
+ inline
static
unsigned int
vertex_index (const TriaAccessor<3,dim,spacedim> &accessor,
template <int structdim, int dim, int spacedim>
+inline
unsigned int
TriaAccessor<structdim, dim, spacedim>::
vertex_index (const unsigned int corner) const
template <int structdim, int dim, int spacedim>
+inline
Point<spacedim> &
TriaAccessor<structdim, dim, spacedim>::vertex (const unsigned int i) const
{