* can be in (all combinations of the three bool flags face_orientation,
* face_flip and face_rotation).
*
- * The standard implementation fills this with zeros, i.e. no permutation at
- * all. Derived finite element classes have to fill this Table with the
- * correct values.
+ * The constructor of this class fills this table with zeros, i.e.,
+ * no permutation at all. Derived finite element classes have to
+ * fill this Table with the correct values.
*/
Table<2,int> adjust_quad_dof_index_for_face_orientation_table;
* for permutation so the vector is empty. In 3D it has the size of
* #dofs_per_line.
*
- * The standard implementation fills this with zeros, i.e. no permutation at
- * all. Derived finite element classes have to fill this vector with the
- * correct values.
+ * The constructor of this class fills this table with zeros, i.e.,
+ * no permutation at all. Derived finite element classes have to
+ * fill this vector with the correct values.
*/
std::vector<int> adjust_line_dof_index_for_line_orientation_table;