Triangulation<dim> triangulation;
- std::vector<Point<dim> > points ({{
- Point<dim>(-0.29999999999999999, -0.29999999999999999),
- Point<dim>(-0.050000000000000003, -0.29999999999999999),
- Point<dim>(-0.29999999999999999, -0.050000000000000003),
- Point<dim>(-0.049999999999999989, -0.050000000000000003)
- }
- });
+ std::vector<Point<dim> > points
+ {
+ Point<dim>(-0.29999999999999999, -0.29999999999999999),
+ Point<dim>(-0.050000000000000003, -0.29999999999999999),
+ Point<dim>(-0.29999999999999999, -0.050000000000000003),
+ Point<dim>(-0.049999999999999989, -0.050000000000000003)
+ };
std::vector<CellData<dim> > cells(1);
cells[0].vertices[0] = 0;
cells[0].vertices[1] = 1;
{
mapping.transform_real_to_unit_cell(triangulation.begin(), point);
}
- catch (typename Mapping<dim>::ExcTransformationFailed)
+ catch (typename Mapping<dim>::ExcTransformationFailed &)
{
deallog << "Transformation for point " << point << " on cell with "
<< "center " << triangulation.begin()->center() << " is not invertible" << std::endl;