to the library.
<br>
(Ashna Aggarwal, Mario Zepeda Aguilar, Manaswinee Bezbaruah, Bruno Blais,
-Kirana Bergstrom, Katherine Cosburn, Luel Emishaw, Rebecca Fildes, Brandon Gleeson,
-Bang He, Nicole Hayes, Jiuhua Hu, Lise-Marie Imbert-Gerard, Mannu Jayadharan,
-Marie Kajan, Charu Lata, Adriana Morales Miranda, Emily Novak, Rebecca Pereira,
-Geneva Porter, Irabiel Romero, Tonatiuh Sanchez-Vizuet, Sara Tro)
+Kirana Bergstrom, Katherine Cosburn, Luel Emishaw, Rebecca Fildes, Andres Galindo,
+Brandon Gleeson, Bang He, Nicole Hayes, Jiuhua Hu, Lise-Marie Imbert-Gerard,
+Mannu Jayadharan, Marie Kajan, Charu Lata, Adriana Morales Miranda, Emily Novak,
+Rebecca Pereira, Geneva Porter, Irabiel Romero, Tonatiuh Sanchez-Vizuet, Sara Tro)
* boundary faces are assigned such that the lower one in the x-direction is
* 0, and the upper one is 1 (see
* @ref GlossColorization "the glossary entry on colorization").
- * The
- * indicators for the surfaces in the y-direction are 2 and 3, and the ones
- * for the z-direction are 5 and 6. The hole boundary has indicator 4.
+ * The indicators for the surfaces in the y-direction are 2 and 3, and the
+ * ones for the z-direction are 5 and 6. The hole boundary has indicator 4.
*
- *@param tria the triangulation to be created. It needs to be empty upon
+ * @param tria the triangulation to be created. It needs to be empty upon
* calling this function.
*
* @author Denis Davydov, 2018
const bool colorize = false);
/**
- * A parallelogram. The first corner point is the origin. The @p dim
- * adjacent points are the ones given in the second argument and the fourth
- * point will be the sum of these two vectors. Colorizing is done in the
- * same way as in hyper_rectangle().
- *
- * @note This function is implemented in 2d only.
- *
- * @param tria Triangulation to be created.
- * @param corners Adjacent points. The @p dim
- * adjacent points are the ones given in the second argument and the fourth
- * point will be the sum of these two vectors.
- * @param colorize Assign different boundary ids if set to true. (see
- * @ref GlossColorization "the glossary entry on colorization").
+ * A parallelogram. The first corner point is the origin. The next @p dim
+ * vertices are the ones given in the second argument and the last vertex
+ * will be the sum of the two vectors connecting the origin to those
+ * points. Colorizing is done in the same way as in hyper_rectangle().
*
- * @note The triangulation passed as argument needs to be empty when calling this function.
+ * @note This function is implemented in 2d only.
+ *
+ * @param tria The triangulation to be created. It needs to be empty upon
+ * calling this function.
+ *
+ * @param corners Second and third vertices of the parallelogram.
+ *
+ * @param colorize Assign different boundary ids if true. (see @ref
+ * GlossColorization "the glossary entry on colorization").
*/
template <int dim>
void