From: hartmann Date: Fri, 11 Mar 2005 22:55:27 +0000 (+0000) Subject: Fix docu: Normal of face 0 points outward! X-Git-Url: https://gitweb.dealii.org/cgi-bin/gitweb.cgi?a=commitdiff_plain;h=0d4e1d22fc95ca51eaca21724d71d0196a21aede;p=dealii-svn.git Fix docu: Normal of face 0 points outward! git-svn-id: https://svn.dealii.org/trunk@10103 0785d39b-7218-0410-832d-ea1e28bc413d --- diff --git a/deal.II/deal.II/include/grid/tria.h b/deal.II/deal.II/include/grid/tria.h index 76e2c02745..f118a8e066 100644 --- a/deal.II/deal.II/include/grid/tria.h +++ b/deal.II/deal.II/include/grid/tria.h @@ -1366,9 +1366,9 @@ struct TriaNumberCache<3> : public TriaNumberCache<2> * vector (pointing into or out of the cell) is implied by the * direction of its bounding lines: if you look onto a face and the * lines are numbered in counter-clockwise sense, then the normal is - * pointing towards you. Thus, faces 0, 2, and 5 have normals that + * pointing towards you. Thus, faces 1, 2, and 5 have normals that * point into the cell in standard face orientation, while the - * normals of faces 1, 3, and 4 point outward. Note that opposite + * normals of faces 0, 3, and 4 point outward. Note that opposite * faces have parallel normal vectors. * * However, it turns out that a significant number of meshes cannot