From: bangerth Date: Fri, 7 Dec 2012 19:55:47 +0000 (+0000) Subject: Doc updates. X-Git-Url: https://gitweb.dealii.org/cgi-bin/gitweb.cgi?a=commitdiff_plain;h=11792bd460d6045f36689eedb174a464d7c245de;p=dealii-svn.git Doc updates. git-svn-id: https://svn.dealii.org/trunk@27779 0785d39b-7218-0410-832d-ea1e28bc413d --- diff --git a/deal.II/include/deal.II/base/geometry_info.h b/deal.II/include/deal.II/base/geometry_info.h index 1862b363ed..eaca619760 100644 --- a/deal.II/include/deal.II/base/geometry_info.h +++ b/deal.II/include/deal.II/base/geometry_info.h @@ -1204,7 +1204,7 @@ struct GeometryInfo<0> * @ref GlossFaceOrientation "glossary" article. * * In order to allow all kinds of meshes in 3d, including - * Moebius-loops, for example, a face might even be rotated looking + * Moebius-loops, a face might even be rotated looking * from one cell, whereas it is according to the standard looking at it from the * neighboring cell sharing that particular face. In order to cope with this, * two flags face_flip and face_rotation are available, to @@ -1215,7 +1215,8 @@ struct GeometryInfo<0> * 3d. This information is available as the line_orientation flag for * cells and faces in 3d. Again, this is something that should be internal to * the library and application program will probably never have to bother about - * it. + * it. For more information on this see also + * @ref GlossFaceOrientation "this glossary entry" . * * *

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diff --git a/deal.II/include/deal.II/grid/tria_accessor.templates.h b/deal.II/include/deal.II/grid/tria_accessor.templates.h index 432c472f13..4bc326d50a 100644 --- a/deal.II/include/deal.II/grid/tria_accessor.templates.h +++ b/deal.II/include/deal.II/grid/tria_accessor.templates.h @@ -676,13 +676,10 @@ namespace internal * "flipped" faces in 1d. * * In 2d, we currently only support meshes where all faces are in - * standard orientation, so the result is also false. - * - * TODO: If we support meshes with flipped faces one day, this - * function has to be implemented for that as well. - * Maier, 2012 + * standard orientation, so the result is also false. This also + * matches the fact that one can *always* orient faces in 2d in such a + * way that the don't need to be flipped */ - return false; }