From: kanschat Date: Mon, 15 Apr 2013 14:23:33 +0000 (+0000) Subject: indentation X-Git-Url: https://gitweb.dealii.org/cgi-bin/gitweb.cgi?a=commitdiff_plain;h=1571a838b20a34bc6889702e5c61681c3d681015;p=dealii-svn.git indentation git-svn-id: https://svn.dealii.org/trunk@29284 0785d39b-7218-0410-832d-ea1e28bc413d --- diff --git a/deal.II/source/grid/grid_out.cc b/deal.II/source/grid/grid_out.cc index b2db17f04b..acf1e36c1f 100644 --- a/deal.II/source/grid/grid_out.cc +++ b/deal.II/source/grid/grid_out.cc @@ -352,7 +352,7 @@ namespace GridOutFlags const bool label_cell_index, const bool label_material_id, const bool label_subdomain_id, - const bool draw_colorbar, + const bool draw_colorbar, const bool draw_legend) : line_thickness(line_thickness), boundary_line_thickness(boundary_line_thickness), @@ -1358,7 +1358,7 @@ void GridOut::write_svg(const Triangulation &tria, std::ostream &o void GridOut::write_svg(const Triangulation<2,2> &tria, std::ostream &out) const { - + unsigned int n_materials = 0; unsigned int n_levels = 0; unsigned int n_subdomains = 0; @@ -1368,22 +1368,22 @@ void GridOut::write_svg(const Triangulation<2,2> &tria, std::ostream &out) const unsigned int min_level, max_level; - // Svg files require an underlying drawing grid. - // We set the number of height elements of this - // grid to 4000 and adapt the number of width - // elements with respect to the bounding box of - // the given triangulation. + // Svg files require an underlying drawing grid. + // We set the number of height elements of this + // grid to 4000 and adapt the number of width + // elements with respect to the bounding box of + // the given triangulation. const unsigned int height = 4000; // TODO [CW]: consider other options, especially if the polar angle approaches 90° unsigned int width; unsigned int margin_in_percent = 0; - if(svg_flags.margin || svg_flags.background == GridOutFlags::Svg::Background::dealii) margin_in_percent = 8.5; + if (svg_flags.margin || svg_flags.background == GridOutFlags::Svg::Background::dealii) margin_in_percent = 8.5; // initial font size for cell labels - unsigned int cell_label_font_size; - + unsigned int cell_label_font_size; + // font size for date, time, legend, and colorbar - unsigned int font_size = static_cast(.5 + (height/100.) * 2.); + unsigned int font_size = static_cast(.5 + (height/100.) * 2.); // get date and time time_t time_stamp; @@ -1421,18 +1421,18 @@ void GridOut::write_svg(const Triangulation<2,2> &tria, std::ostream &out) const // auxiliary array for the materials being used (material ids 255 max.) unsigned int materials[256]; - for(unsigned int material_index = 0; material_index < 256; material_index++) - materials[material_index] = 0; + for (unsigned int material_index = 0; material_index < 256; material_index++) + materials[material_index] = 0; // auxiliary array for the levels being used (level number 255 max.) unsigned int levels[256]; - for(unsigned int level_index = 0; level_index < 256; level_index++) - levels[level_index] = 0; + for (unsigned int level_index = 0; level_index < 256; level_index++) + levels[level_index] = 0; // auxiliary array for the subdomains being used (subdomain id 255 max.) unsigned int subdomains[256]; - for(unsigned int subdomain_index = 0; subdomain_index < 256; subdomain_index++) - subdomains[subdomain_index] = 0; + for (unsigned int subdomain_index = 0; subdomain_index < 256; subdomain_index++) + subdomains[subdomain_index] = 0; // TODO [CW]: not yet implemented ... /* @@ -1441,57 +1441,57 @@ void GridOut::write_svg(const Triangulation<2,2> &tria, std::ostream &out) const for(int level_subdomain_index = 0; level_subdomain_index < 256; level_subdomain_index++) level_subdomains[level_subdomain_index] = 0; */ - // We use an active cell iterator to determine the - // bounding box of the given triangulation and check - // the cells for material id, level number, subdomain id + // We use an active cell iterator to determine the + // bounding box of the given triangulation and check + // the cells for material id, level number, subdomain id // (, and level subdomain id). - for(; cell != endc; ++cell) - { - for(unsigned int vertex_index = 0; vertex_index < 4; vertex_index++) + for (; cell != endc; ++cell) { - if(cell->vertex(vertex_index)[0] < x_min) x_min = cell->vertex(vertex_index)[0]; - if(cell->vertex(vertex_index)[0] > x_max) x_max = cell->vertex(vertex_index)[0]; - - if(cell->vertex(vertex_index)[1] < y_min) y_min = cell->vertex(vertex_index)[1]; - if(cell->vertex(vertex_index)[1] > y_max) y_max = cell->vertex(vertex_index)[1]; - } + for (unsigned int vertex_index = 0; vertex_index < 4; vertex_index++) + { + if (cell->vertex(vertex_index)[0] < x_min) x_min = cell->vertex(vertex_index)[0]; + if (cell->vertex(vertex_index)[0] > x_max) x_max = cell->vertex(vertex_index)[0]; - if((unsigned int)cell->level() < min_level) min_level = cell->level(); - if((unsigned int)cell->level() > max_level) max_level = cell->level(); + if (cell->vertex(vertex_index)[1] < y_min) y_min = cell->vertex(vertex_index)[1]; + if (cell->vertex(vertex_index)[1] > y_max) y_max = cell->vertex(vertex_index)[1]; + } - if((unsigned int)cell->material_id()) materials[(unsigned int)cell->material_id()] = 1; - else if((unsigned int)cell->material_id() == 0) materials[0] = 1; + if ((unsigned int)cell->level() < min_level) min_level = cell->level(); + if ((unsigned int)cell->level() > max_level) max_level = cell->level(); - if((int)cell->level()) levels[(unsigned int)cell->level()] = 1; - else if((unsigned int)cell->level() == 0) levels[0] = 1; + if ((unsigned int)cell->material_id()) materials[(unsigned int)cell->material_id()] = 1; + else if ((unsigned int)cell->material_id() == 0) materials[0] = 1; - if((unsigned int)cell->subdomain_id()) subdomains[(unsigned int)cell->subdomain_id()] = 1; - else if((unsigned int)cell->subdomain_id() == 0) subdomains[0] = 1; + if ((int)cell->level()) levels[(unsigned int)cell->level()] = 1; + else if ((unsigned int)cell->level() == 0) levels[0] = 1; - // if((unsigned int)(cell->level_subdomain_id())) level_subdomains[(unsigned int)cell->level_subdomain_id()] = 1; - // else if((unsigned int)(cell->level_subdomain_id()) == 0) level_subdomains[0] = 1; - } + if ((unsigned int)cell->subdomain_id()) subdomains[(unsigned int)cell->subdomain_id()] = 1; + else if ((unsigned int)cell->subdomain_id() == 0) subdomains[0] = 1; + + // if((unsigned int)(cell->level_subdomain_id())) level_subdomains[(unsigned int)cell->level_subdomain_id()] = 1; + // else if((unsigned int)(cell->level_subdomain_id()) == 0) level_subdomains[0] = 1; + } x_dimension = x_max - x_min; y_dimension = y_max - y_min; // count the materials being used - for(unsigned int material_index = 0; material_index < 256; material_index++) - { - if(materials[material_index]) n_materials++; - } + for (unsigned int material_index = 0; material_index < 256; material_index++) + { + if (materials[material_index]) n_materials++; + } // count the levels being used - for(unsigned int level_index = 0; level_index < 256; level_index++) - { - if(levels[level_index]) n_levels++; - } + for (unsigned int level_index = 0; level_index < 256; level_index++) + { + if (levels[level_index]) n_levels++; + } // count the subdomains being used - for(unsigned int subdomain_index = 0; subdomain_index < 256; subdomain_index++) - { - if(subdomains[subdomain_index]) n_subdomains++; - } + for (unsigned int subdomain_index = 0; subdomain_index < 256; subdomain_index++) + { + if (subdomains[subdomain_index]) n_subdomains++; + } /* // count the level subdomains being used @@ -1501,19 +1501,22 @@ void GridOut::write_svg(const Triangulation<2,2> &tria, std::ostream &out) const } */ - switch(svg_flags.coloring) - { - case GridOutFlags::Svg::Coloring::material_id: n = n_materials; + switch (svg_flags.coloring) + { + case GridOutFlags::Svg::Coloring::material_id: + n = n_materials; break; - case GridOutFlags::Svg::Coloring::level_number: n = n_levels; + case GridOutFlags::Svg::Coloring::level_number: + n = n_levels; break; - case GridOutFlags::Svg::Coloring::subdomain_id: n = n_subdomains; + case GridOutFlags::Svg::Coloring::subdomain_id: + n = n_subdomains; break; - // case GridOutFlags::Svg::Coloring::level_subdomain_id: n = n_level_subdomains; - // break; - default: + // case GridOutFlags::Svg::Coloring::level_subdomain_id: n = n_level_subdomains; + // break; + default: break; - } + } // set the camera position to top view, targeting at the origin @@ -1523,17 +1526,17 @@ void GridOut::write_svg(const Triangulation<2,2> &tria, std::ostream &out) const camera_direction[0] = 0; camera_direction[1] = 0; - camera_direction[2] = -1; + camera_direction[2] = -1; camera_horizontal[0] = 1; camera_horizontal[1] = 0; camera_horizontal[2] = 0; camera_focus = .5 * std::max(x_dimension, y_dimension); - - float* camera_position_temp = new float[3]; - float* camera_direction_temp = new float[3]; - float* camera_horizontal_temp = new float[3]; + + float *camera_position_temp = new float[3]; + float *camera_direction_temp = new float[3]; + float *camera_horizontal_temp = new float[3]; const float angle_factor = 3.14159265 / 180.; @@ -1564,7 +1567,7 @@ void GridOut::write_svg(const Triangulation<2,2> &tria, std::ostream &out) const camera_direction_temp[1] = sin(angle_factor * svg_flags.azimuth_angle) * camera_direction[0] + cos(angle_factor * svg_flags.azimuth_angle) * camera_direction[1]; camera_horizontal_temp[0] = cos(angle_factor * svg_flags.azimuth_angle) * camera_horizontal[0] - sin(angle_factor * svg_flags.azimuth_angle) * camera_horizontal[1]; - camera_horizontal_temp[1] = sin(angle_factor * svg_flags.azimuth_angle) * camera_horizontal[0] + cos(angle_factor * svg_flags.azimuth_angle) * camera_horizontal[1]; + camera_horizontal_temp[1] = sin(angle_factor * svg_flags.azimuth_angle) * camera_horizontal[0] + cos(angle_factor * svg_flags.azimuth_angle) * camera_horizontal[1]; camera_position[0] = camera_position_temp[0]; camera_position[1] = camera_position_temp[1]; @@ -1582,7 +1585,7 @@ void GridOut::write_svg(const Triangulation<2,2> &tria, std::ostream &out) const // translate the camera to the given triangulation camera_position[0] = x_min + .5 * x_dimension; camera_position[1] = y_min + .5 * y_dimension; - + camera_position[0] += 2. * std::max(x_dimension, y_dimension) * sin(angle_factor * svg_flags.polar_angle) * sin(angle_factor * svg_flags.azimuth_angle); camera_position[1] -= 2. * std::max(x_dimension, y_dimension) * sin(angle_factor * svg_flags.polar_angle) * cos(angle_factor * svg_flags.azimuth_angle); @@ -1597,10 +1600,10 @@ void GridOut::write_svg(const Triangulation<2,2> &tria, std::ostream &out) const float min_level_min_vertex_distance = 0; - if(svg_flags.convert_level_number_to_height) - { - point[2] = .3 * ((float)cell->level() / (float)n_levels) * std::max(x_dimension, y_dimension); - } + if (svg_flags.convert_level_number_to_height) + { + point[2] = .3 * ((float)cell->level() / (float)n_levels) * std::max(x_dimension, y_dimension); + } projection_decomposition = GridOut::svg_project_point(point, camera_position, camera_direction, camera_horizontal, camera_focus); @@ -1610,60 +1613,60 @@ void GridOut::write_svg(const Triangulation<2,2> &tria, std::ostream &out) const y_max_perspective = projection_decomposition[1]; y_min_perspective = projection_decomposition[1]; - for(; cell != endc; ++cell) - { - point[0] = cell->vertex(0)[0]; - point[1] = cell->vertex(0)[1]; - point[2] = 0; + for (; cell != endc; ++cell) + { + point[0] = cell->vertex(0)[0]; + point[1] = cell->vertex(0)[1]; + point[2] = 0; - if(svg_flags.convert_level_number_to_height) - { - point[2] = .3 * ((float)cell->level() / (float)n_levels) * std::max(x_dimension, y_dimension); - } + if (svg_flags.convert_level_number_to_height) + { + point[2] = .3 * ((float)cell->level() / (float)n_levels) * std::max(x_dimension, y_dimension); + } - projection_decomposition = GridOut::svg_project_point(point, camera_position, camera_direction, camera_horizontal, camera_focus); + projection_decomposition = GridOut::svg_project_point(point, camera_position, camera_direction, camera_horizontal, camera_focus); - if(x_max_perspective < projection_decomposition[0]) x_max_perspective = projection_decomposition[0]; - if(x_min_perspective > projection_decomposition[0]) x_min_perspective = projection_decomposition[0]; + if (x_max_perspective < projection_decomposition[0]) x_max_perspective = projection_decomposition[0]; + if (x_min_perspective > projection_decomposition[0]) x_min_perspective = projection_decomposition[0]; - if(y_max_perspective < projection_decomposition[1]) y_max_perspective = projection_decomposition[1]; - if(y_min_perspective > projection_decomposition[1]) y_min_perspective = projection_decomposition[1]; + if (y_max_perspective < projection_decomposition[1]) y_max_perspective = projection_decomposition[1]; + if (y_min_perspective > projection_decomposition[1]) y_min_perspective = projection_decomposition[1]; - point[0] = cell->vertex(1)[0]; - point[1] = cell->vertex(1)[1]; + point[0] = cell->vertex(1)[0]; + point[1] = cell->vertex(1)[1]; - projection_decomposition = GridOut::svg_project_point(point, camera_position, camera_direction, camera_horizontal, camera_focus); + projection_decomposition = GridOut::svg_project_point(point, camera_position, camera_direction, camera_horizontal, camera_focus); - if(x_max_perspective < projection_decomposition[0]) x_max_perspective = projection_decomposition[0]; - if(x_min_perspective > projection_decomposition[0]) x_min_perspective = projection_decomposition[0]; + if (x_max_perspective < projection_decomposition[0]) x_max_perspective = projection_decomposition[0]; + if (x_min_perspective > projection_decomposition[0]) x_min_perspective = projection_decomposition[0]; - if(y_max_perspective < projection_decomposition[1]) y_max_perspective = projection_decomposition[1]; - if(y_min_perspective > projection_decomposition[1]) y_min_perspective = projection_decomposition[1]; + if (y_max_perspective < projection_decomposition[1]) y_max_perspective = projection_decomposition[1]; + if (y_min_perspective > projection_decomposition[1]) y_min_perspective = projection_decomposition[1]; - point[0] = cell->vertex(2)[0]; - point[1] = cell->vertex(2)[1]; + point[0] = cell->vertex(2)[0]; + point[1] = cell->vertex(2)[1]; - projection_decomposition = GridOut::svg_project_point(point, camera_position, camera_direction, camera_horizontal, camera_focus); + projection_decomposition = GridOut::svg_project_point(point, camera_position, camera_direction, camera_horizontal, camera_focus); - if(x_max_perspective < projection_decomposition[0]) x_max_perspective = projection_decomposition[0]; - if(x_min_perspective > projection_decomposition[0]) x_min_perspective = projection_decomposition[0]; + if (x_max_perspective < projection_decomposition[0]) x_max_perspective = projection_decomposition[0]; + if (x_min_perspective > projection_decomposition[0]) x_min_perspective = projection_decomposition[0]; - if(y_max_perspective < projection_decomposition[1]) y_max_perspective = projection_decomposition[1]; - if(y_min_perspective > projection_decomposition[1]) y_min_perspective = projection_decomposition[1]; + if (y_max_perspective < projection_decomposition[1]) y_max_perspective = projection_decomposition[1]; + if (y_min_perspective > projection_decomposition[1]) y_min_perspective = projection_decomposition[1]; - point[0] = cell->vertex(3)[0]; - point[1] = cell->vertex(3)[1]; + point[0] = cell->vertex(3)[0]; + point[1] = cell->vertex(3)[1]; - projection_decomposition = GridOut::svg_project_point(point, camera_position, camera_direction, camera_horizontal, camera_focus); + projection_decomposition = GridOut::svg_project_point(point, camera_position, camera_direction, camera_horizontal, camera_focus); - if(x_max_perspective < projection_decomposition[0]) x_max_perspective = projection_decomposition[0]; - if(x_min_perspective > projection_decomposition[0]) x_min_perspective = projection_decomposition[0]; + if (x_max_perspective < projection_decomposition[0]) x_max_perspective = projection_decomposition[0]; + if (x_min_perspective > projection_decomposition[0]) x_min_perspective = projection_decomposition[0]; - if(y_max_perspective < projection_decomposition[1]) y_max_perspective = projection_decomposition[1]; - if(y_min_perspective > projection_decomposition[1]) y_min_perspective = projection_decomposition[1]; + if (y_max_perspective < projection_decomposition[1]) y_max_perspective = projection_decomposition[1]; + if (y_min_perspective > projection_decomposition[1]) y_min_perspective = projection_decomposition[1]; - if((unsigned int)cell->level() == min_level) min_level_min_vertex_distance = cell->minimum_vertex_distance(); - } + if ((unsigned int)cell->level() == min_level) min_level_min_vertex_distance = cell->minimum_vertex_distance(); + } x_dimension_perspective = x_max_perspective - x_min_perspective; y_dimension_perspective = y_max_perspective - y_min_perspective; @@ -1675,14 +1678,14 @@ void GridOut::write_svg(const Triangulation<2,2> &tria, std::ostream &out) const width = static_cast(.5 + height * (x_dimension_perspective / y_dimension_perspective)); unsigned int additional_width = 0; - if(svg_flags.draw_legend && (svg_flags.label_level_number || svg_flags.label_cell_index || svg_flags.label_material_id || svg_flags.label_subdomain_id)) // || svg_flags.label_level_subdomain_id )) - { - additional_width = static_cast(.5 + height * .4); // additional width for legend - } - else if(svg_flags.draw_colorbar && svg_flags.coloring) - { - additional_width = static_cast(.5 + height * .175); // additional width for colorbar - } + if (svg_flags.draw_legend && (svg_flags.label_level_number || svg_flags.label_cell_index || svg_flags.label_material_id || svg_flags.label_subdomain_id)) // || svg_flags.label_level_subdomain_id )) + { + additional_width = static_cast(.5 + height * .4); // additional width for legend + } + else if (svg_flags.draw_colorbar && svg_flags.coloring) + { + additional_width = static_cast(.5 + height * .175); // additional width for colorbar + } //out << "" << '\n'; - for(unsigned int level_index = min_level; level_index <= max_level; level_index++) - { - Triangulation<2,2>::cell_iterator cell = tria.begin(level_index), endc = tria.end(level_index); - - for(; cell != endc; ++cell) + for (unsigned int level_index = min_level; level_index <= max_level; level_index++) { - if(!svg_flags.convert_level_number_to_height && !cell->active()) continue; - - // draw the current cell - out << " ::cell_iterator cell = tria.begin(level_index), endc = tria.end(level_index); - if(svg_flags.coloring) + for (; cell != endc; ++cell) { - out << " class=\"p"; + if (!svg_flags.convert_level_number_to_height && !cell->active()) continue; - if(!cell->active() && svg_flags.convert_level_number_to_height) out << 's'; + // draw the current cell + out << " material_id(); - break; - case GridOutFlags::Svg::Coloring::level_number: out << (unsigned int)cell->level(); - break; - case GridOutFlags::Svg::Coloring::subdomain_id: out << (unsigned int)cell->subdomain_id(); - break; - // case GridOutFlags::Svg::Coloring::level_subdomain_id: out << (unsigned int)cell->level_subdomain_id(); - // break; - default: - break; - } + if (svg_flags.coloring) + { + out << " class=\"p"; - out << '\"'; - } - - out << " d=\"M "; + if (!cell->active() && svg_flags.convert_level_number_to_height) out << 's'; - point[0] = cell->vertex(0)[0]; - point[1] = cell->vertex(0)[1]; - point[2] = 0; + switch (svg_flags.coloring) + { + case GridOutFlags::Svg::Coloring::material_id: + out << (unsigned int)cell->material_id(); + break; + case GridOutFlags::Svg::Coloring::level_number: + out << (unsigned int)cell->level(); + break; + case GridOutFlags::Svg::Coloring::subdomain_id: + out << (unsigned int)cell->subdomain_id(); + break; + // case GridOutFlags::Svg::Coloring::level_subdomain_id: out << (unsigned int)cell->level_subdomain_id(); + // break; + default: + break; + } - if(svg_flags.convert_level_number_to_height) - { - point[2] = .3 * ((float)cell->level() / (float)n_levels) * std::max(x_dimension, y_dimension); - } + out << '\"'; + } + + out << " d=\"M "; + + point[0] = cell->vertex(0)[0]; + point[1] = cell->vertex(0)[1]; + point[2] = 0; - projection_decomposition = GridOut::svg_project_point(point, camera_position, camera_direction, camera_horizontal, camera_focus); + if (svg_flags.convert_level_number_to_height) + { + point[2] = .3 * ((float)cell->level() / (float)n_levels) * std::max(x_dimension, y_dimension); + } - out << static_cast(.5 + ((projection_decomposition[0] - x_min_perspective) / x_dimension_perspective) * (width - (width/100.) * 2. * margin_in_percent) + ((width/100.) * margin_in_percent)) << ' ' - << static_cast(.5 + height - (height/100.) * margin_in_percent - ((projection_decomposition[1] - y_min_perspective) / y_dimension_perspective) * (height - (height/100.) * 2. * margin_in_percent)); - - out << " L "; + projection_decomposition = GridOut::svg_project_point(point, camera_position, camera_direction, camera_horizontal, camera_focus); - point[0] = cell->vertex(1)[0]; - point[1] = cell->vertex(1)[1]; + out << static_cast(.5 + ((projection_decomposition[0] - x_min_perspective) / x_dimension_perspective) * (width - (width/100.) * 2. * margin_in_percent) + ((width/100.) * margin_in_percent)) << ' ' + << static_cast(.5 + height - (height/100.) * margin_in_percent - ((projection_decomposition[1] - y_min_perspective) / y_dimension_perspective) * (height - (height/100.) * 2. * margin_in_percent)); - projection_decomposition = GridOut::svg_project_point(point, camera_position, camera_direction, camera_horizontal, camera_focus); + out << " L "; - out << static_cast(.5 + ((projection_decomposition[0] - x_min_perspective) / x_dimension_perspective) * (width - (width/100.) * 2. * margin_in_percent) + ((width/100.) * margin_in_percent)) << ' ' - << static_cast(.5 + height - (height/100.) * margin_in_percent - ((projection_decomposition[1] - y_min_perspective) / y_dimension_perspective) * (height - (height/100.) * 2. * margin_in_percent)); - - out << " L "; + point[0] = cell->vertex(1)[0]; + point[1] = cell->vertex(1)[1]; - point[0] = cell->vertex(3)[0]; - point[1] = cell->vertex(3)[1]; + projection_decomposition = GridOut::svg_project_point(point, camera_position, camera_direction, camera_horizontal, camera_focus); - projection_decomposition = GridOut::svg_project_point(point, camera_position, camera_direction, camera_horizontal, camera_focus); + out << static_cast(.5 + ((projection_decomposition[0] - x_min_perspective) / x_dimension_perspective) * (width - (width/100.) * 2. * margin_in_percent) + ((width/100.) * margin_in_percent)) << ' ' + << static_cast(.5 + height - (height/100.) * margin_in_percent - ((projection_decomposition[1] - y_min_perspective) / y_dimension_perspective) * (height - (height/100.) * 2. * margin_in_percent)); - out << static_cast(.5 + ((projection_decomposition[0] - x_min_perspective) / x_dimension_perspective) * (width - (width/100.) * 2. * margin_in_percent) + ((width/100.) * margin_in_percent)) << ' ' - << static_cast(.5 + height - (height/100.) * margin_in_percent - ((projection_decomposition[1] - y_min_perspective) / y_dimension_perspective) * (height - (height/100.) * 2. * margin_in_percent)); - - out << " L "; + out << " L "; - point[0] = cell->vertex(2)[0]; - point[1] = cell->vertex(2)[1]; + point[0] = cell->vertex(3)[0]; + point[1] = cell->vertex(3)[1]; - projection_decomposition = GridOut::svg_project_point(point, camera_position, camera_direction, camera_horizontal, camera_focus); + projection_decomposition = GridOut::svg_project_point(point, camera_position, camera_direction, camera_horizontal, camera_focus); - out << static_cast(.5 + ((projection_decomposition[0] - x_min_perspective) / x_dimension_perspective) * (width - (width/100.) * 2. * margin_in_percent) + ((width/100.) * margin_in_percent)) << ' ' - << static_cast(.5 + height - (height/100.) * margin_in_percent - ((projection_decomposition[1] - y_min_perspective) / y_dimension_perspective) * (height - (height/100.) * 2. * margin_in_percent)); - - out << " L "; + out << static_cast(.5 + ((projection_decomposition[0] - x_min_perspective) / x_dimension_perspective) * (width - (width/100.) * 2. * margin_in_percent) + ((width/100.) * margin_in_percent)) << ' ' + << static_cast(.5 + height - (height/100.) * margin_in_percent - ((projection_decomposition[1] - y_min_perspective) / y_dimension_perspective) * (height - (height/100.) * 2. * margin_in_percent)); - point[0] = cell->vertex(0)[0]; - point[1] = cell->vertex(0)[1]; + out << " L "; - projection_decomposition = GridOut::svg_project_point(point, camera_position, camera_direction, camera_horizontal, camera_focus); + point[0] = cell->vertex(2)[0]; + point[1] = cell->vertex(2)[1]; - out << static_cast(.5 + ((projection_decomposition[0] - x_min_perspective) / x_dimension_perspective) * (width - (width/100.) * 2. * margin_in_percent) + ((width/100.) * margin_in_percent)) << ' ' - << static_cast(.5 + height - (height/100.) * margin_in_percent - ((projection_decomposition[1] - y_min_perspective) / y_dimension_perspective) * (height - (height/100.) * 2. * margin_in_percent)); - - out << "\"/>" << '\n'; + projection_decomposition = GridOut::svg_project_point(point, camera_position, camera_direction, camera_horizontal, camera_focus); - // label the current cell - if(svg_flags.label_level_number || svg_flags.label_cell_index || svg_flags.label_material_id || svg_flags.label_subdomain_id) // || svg_flags.label_level_subdomain_id) - { - point[0] = cell->center()[0]; - point[1] = cell->center()[1]; - point[2] = 0; + out << static_cast(.5 + ((projection_decomposition[0] - x_min_perspective) / x_dimension_perspective) * (width - (width/100.) * 2. * margin_in_percent) + ((width/100.) * margin_in_percent)) << ' ' + << static_cast(.5 + height - (height/100.) * margin_in_percent - ((projection_decomposition[1] - y_min_perspective) / y_dimension_perspective) * (height - (height/100.) * 2. * margin_in_percent)); - if(svg_flags.convert_level_number_to_height) - { - point[2] = .3 * ((float)cell->level() / (float)n_levels) * std::max(x_dimension, y_dimension); - } + out << " L "; - float distance_to_camera = sqrt(pow(point[0] - camera_position[0], 2.) + pow(point[1] - camera_position[1], 2.) + pow(point[2] - camera_position[2], 2.)); - float distance_factor = distance_to_camera / (2. * std::max(x_dimension, y_dimension)); + point[0] = cell->vertex(0)[0]; + point[1] = cell->vertex(0)[1]; projection_decomposition = GridOut::svg_project_point(point, camera_position, camera_direction, camera_horizontal, camera_focus); - out << " (.5 + ((projection_decomposition[0] - x_min_perspective) / x_dimension_perspective) * (width - (width/100.) * 2. * margin_in_percent) + ((width/100.) * margin_in_percent)) - << "\" y=\"" << static_cast(.5 + height - (height/100.) * margin_in_percent - ((projection_decomposition[1] - y_min_perspective) / y_dimension_perspective) * (height - (height/100.) * 2. * margin_in_percent)) - << "\" style=\"font-size:" << static_cast(.5 + cell_label_font_size * pow(.5, (float)cell->level() - 4. + 3.5 * distance_factor)) - << "\">"; + out << static_cast(.5 + ((projection_decomposition[0] - x_min_perspective) / x_dimension_perspective) * (width - (width/100.) * 2. * margin_in_percent) + ((width/100.) * margin_in_percent)) << ' ' + << static_cast(.5 + height - (height/100.) * margin_in_percent - ((projection_decomposition[1] - y_min_perspective) / y_dimension_perspective) * (height - (height/100.) * 2. * margin_in_percent)); - if(svg_flags.label_level_number) - { - out << cell->level(); - } + out << "\"/>" << '\n'; - if(svg_flags.label_cell_index) - { - if(svg_flags.label_level_number) out << ','; - out << cell->index(); - } + // label the current cell + if (svg_flags.label_level_number || svg_flags.label_cell_index || svg_flags.label_material_id || svg_flags.label_subdomain_id) // || svg_flags.label_level_subdomain_id) + { + point[0] = cell->center()[0]; + point[1] = cell->center()[1]; + point[2] = 0; - if(svg_flags.label_material_id) - { - if(svg_flags.label_level_number || svg_flags.label_cell_index) out << ','; - out << (int)cell->material_id(); - } + if (svg_flags.convert_level_number_to_height) + { + point[2] = .3 * ((float)cell->level() / (float)n_levels) * std::max(x_dimension, y_dimension); + } - if(svg_flags.label_subdomain_id) - { - if(svg_flags.label_level_number || svg_flags.label_cell_index || svg_flags.label_material_id) out << ','; - out << cell->subdomain_id(); - } + float distance_to_camera = sqrt(pow(point[0] - camera_position[0], 2.) + pow(point[1] - camera_position[1], 2.) + pow(point[2] - camera_position[2], 2.)); + float distance_factor = distance_to_camera / (2. * std::max(x_dimension, y_dimension)); - // if(svg_flags.label_level_subdomain_id) - // { - // if(svg_flags.label_level_number || svg_flags.label_cell_index || svg_flags.label_material_id || svg_flags.label_subdomain_id) out << ','; - // out << cell->level_subdomain_id(); - // } + projection_decomposition = GridOut::svg_project_point(point, camera_position, camera_direction, camera_horizontal, camera_focus); - out << "" << '\n'; - } + out << " (.5 + ((projection_decomposition[0] - x_min_perspective) / x_dimension_perspective) * (width - (width/100.) * 2. * margin_in_percent) + ((width/100.) * margin_in_percent)) + << "\" y=\"" << static_cast(.5 + height - (height/100.) * margin_in_percent - ((projection_decomposition[1] - y_min_perspective) / y_dimension_perspective) * (height - (height/100.) * 2. * margin_in_percent)) + << "\" style=\"font-size:" << static_cast(.5 + cell_label_font_size * pow(.5, (float)cell->level() - 4. + 3.5 * distance_factor)) + << "\">"; - // if the current cell lies at the boundary of the triangulation, draw the additional boundary line - if(svg_flags.boundary_line_thickness) - { - for(unsigned int faceIndex = 0; faceIndex < 4; faceIndex++) - { - if(cell->at_boundary(faceIndex)) + if (svg_flags.label_level_number) + { + out << cell->level(); + } + + if (svg_flags.label_cell_index) + { + if (svg_flags.label_level_number) out << ','; + out << cell->index(); + } + + if (svg_flags.label_material_id) + { + if (svg_flags.label_level_number || svg_flags.label_cell_index) out << ','; + out << (int)cell->material_id(); + } + + if (svg_flags.label_subdomain_id) + { + if (svg_flags.label_level_number || svg_flags.label_cell_index || svg_flags.label_material_id) out << ','; + out << cell->subdomain_id(); + } + + // if(svg_flags.label_level_subdomain_id) + // { + // if(svg_flags.label_level_number || svg_flags.label_cell_index || svg_flags.label_material_id || svg_flags.label_subdomain_id) out << ','; + // out << cell->level_subdomain_id(); + // } + + out << "" << '\n'; + } + + // if the current cell lies at the boundary of the triangulation, draw the additional boundary line + if (svg_flags.boundary_line_thickness) { + for (unsigned int faceIndex = 0; faceIndex < 4; faceIndex++) + { + if (cell->at_boundary(faceIndex)) + { - point[0] = cell->face(faceIndex)->vertex(0)[0]; - point[1] = cell->face(faceIndex)->vertex(0)[1]; - point[2] = 0; + point[0] = cell->face(faceIndex)->vertex(0)[0]; + point[1] = cell->face(faceIndex)->vertex(0)[1]; + point[2] = 0; - if(svg_flags.convert_level_number_to_height) - { - point[2] = .3 * ((float)cell->level() / (float)n_levels) * std::max(x_dimension, y_dimension); - } + if (svg_flags.convert_level_number_to_height) + { + point[2] = .3 * ((float)cell->level() / (float)n_levels) * std::max(x_dimension, y_dimension); + } - projection_decomposition = GridOut::svg_project_point(point, camera_position, camera_direction, camera_horizontal, camera_focus); + projection_decomposition = GridOut::svg_project_point(point, camera_position, camera_direction, camera_horizontal, camera_focus); - out << " (.5 + ((projection_decomposition[0] - x_min_perspective) / x_dimension_perspective) * (width - (width/100.) * 2. * margin_in_percent) + ((width/100.) * margin_in_percent)) - << "\" y1=\"" - << static_cast(.5 + height - (height/100.) * margin_in_percent - ((projection_decomposition[1] - y_min_perspective) / y_dimension_perspective) * (height - (height/100.) * 2. * margin_in_percent)); - - point[0] = cell->face(faceIndex)->vertex(1)[0]; - point[1] = cell->face(faceIndex)->vertex(1)[1]; - point[2] = 0; - - if(svg_flags.convert_level_number_to_height) - { - point[2] = .3 * ((float)cell->level() / (float)n_levels) * std::max(x_dimension, y_dimension); - } + out << " (.5 + ((projection_decomposition[0] - x_min_perspective) / x_dimension_perspective) * (width - (width/100.) * 2. * margin_in_percent) + ((width/100.) * margin_in_percent)) + << "\" y1=\"" + << static_cast(.5 + height - (height/100.) * margin_in_percent - ((projection_decomposition[1] - y_min_perspective) / y_dimension_perspective) * (height - (height/100.) * 2. * margin_in_percent)); - projection_decomposition = GridOut::svg_project_point(point, camera_position, camera_direction, camera_horizontal, camera_focus); + point[0] = cell->face(faceIndex)->vertex(1)[0]; + point[1] = cell->face(faceIndex)->vertex(1)[1]; + point[2] = 0; + + if (svg_flags.convert_level_number_to_height) + { + point[2] = .3 * ((float)cell->level() / (float)n_levels) * std::max(x_dimension, y_dimension); + } + + projection_decomposition = GridOut::svg_project_point(point, camera_position, camera_direction, camera_horizontal, camera_focus); - out << "\" x2=\"" - << static_cast(.5 + ((projection_decomposition[0] - x_min_perspective) / x_dimension_perspective) * (width - (width/100.) * 2. * margin_in_percent) + ((width/100.) * margin_in_percent)) - << "\" y2=\"" - << static_cast(.5 + height - (height/100.) * margin_in_percent - ((projection_decomposition[1] - y_min_perspective) / y_dimension_perspective) * (height - (height/100.) * 2. * margin_in_percent)) - << "\"/>" << '\n'; + out << "\" x2=\"" + << static_cast(.5 + ((projection_decomposition[0] - x_min_perspective) / x_dimension_perspective) * (width - (width/100.) * 2. * margin_in_percent) + ((width/100.) * margin_in_percent)) + << "\" y2=\"" + << static_cast(.5 + height - (height/100.) * margin_in_percent - ((projection_decomposition[1] - y_min_perspective) / y_dimension_perspective) * (height - (height/100.) * 2. * margin_in_percent)) + << "\"/>" << '\n'; + } + } } - } } - } } // draw the legend - if(svg_flags.draw_legend) out << '\n' << " " << '\n'; + if (svg_flags.draw_legend) out << '\n' << " " << '\n'; unsigned int line_offset = 0; additional_width = 0; - if(!svg_flags.margin) additional_width = static_cast(.5 + (height/100.) * 2.5); + if (!svg_flags.margin) additional_width = static_cast(.5 + (height/100.) * 2.5); // explanation of the cell labeling - if(svg_flags.draw_legend && (svg_flags.label_level_number || svg_flags.label_cell_index || svg_flags.label_material_id || svg_flags.label_subdomain_id)) // || svg_flags.label_level_subdomain_id )) - { - out << " (.5 + (height/100.) * margin_in_percent) - << "\" width=\"" << static_cast(.5 + (height/100.) * (40. - margin_in_percent)) << "\" height=\"" << static_cast(.5 + height * .165) << "\"/>" << '\n'; - - out << " (.5 + (height/100.) * 1.25) - << "\" y=\"" << static_cast(.5 + (height/100.) * margin_in_percent + (++line_offset) * 1.5 * font_size) - << "\" style=\"text-anchor:start; font-weight:bold; font-size:" << font_size - << "\">" << "cell label" - << "" << '\n'; - - if(svg_flags.label_level_number) + if (svg_flags.draw_legend && (svg_flags.label_level_number || svg_flags.label_cell_index || svg_flags.label_material_id || svg_flags.label_subdomain_id)) // || svg_flags.label_level_subdomain_id )) { - out << " (.5 + (height/100.) * 2.) - << "\" y=\"" << static_cast(.5 + (height/100.) * margin_in_percent + (++line_offset) * 1.5 * font_size) - << "\" style=\"text-anchor:start; font-style:oblique; font-size:" << font_size - << "\">" << "level_number"; - - if(svg_flags.label_cell_index || svg_flags.label_material_id || svg_flags.label_subdomain_id) // || svg_flags.label_level_subdomain_id) - out << ','; + out << " (.5 + (height/100.) * margin_in_percent) + << "\" width=\"" << static_cast(.5 + (height/100.) * (40. - margin_in_percent)) << "\" height=\"" << static_cast(.5 + height * .165) << "\"/>" << '\n'; - out << "" << '\n'; - } + out << " (.5 + (height/100.) * 1.25) + << "\" y=\"" << static_cast(.5 + (height/100.) * margin_in_percent + (++line_offset) * 1.5 * font_size) + << "\" style=\"text-anchor:start; font-weight:bold; font-size:" << font_size + << "\">" << "cell label" + << "" << '\n'; - if(svg_flags.label_cell_index) - { - out << " (.5 + (height/100.) * 2.) - << "\" y=\"" << static_cast(.5 + (height/100.) * margin_in_percent + (++line_offset) * 1.5 * font_size ) - << "\" style=\"text-anchor:start; font-style:oblique; font-size:" << font_size - << "\">" - << "cell_index"; + if (svg_flags.label_level_number) + { + out << " (.5 + (height/100.) * 2.) + << "\" y=\"" << static_cast(.5 + (height/100.) * margin_in_percent + (++line_offset) * 1.5 * font_size) + << "\" style=\"text-anchor:start; font-style:oblique; font-size:" << font_size + << "\">" << "level_number"; - if(svg_flags.label_material_id || svg_flags.label_subdomain_id) // || svg_flags.label_level_subdomain_id) - out << ','; + if (svg_flags.label_cell_index || svg_flags.label_material_id || svg_flags.label_subdomain_id) // || svg_flags.label_level_subdomain_id) + out << ','; - out << "" << '\n'; - } + out << "" << '\n'; + } - if(svg_flags.label_material_id) - { - out << " (.5 + (height/100.) * 2.) - << "\" y=\"" << static_cast(.5 + (height/100.) * margin_in_percent + (++line_offset) * 1.5 * font_size ) - << "\" style=\"text-anchor:start; font-style:oblique; font-size:" << font_size - << "\">" - << "material_id"; + if (svg_flags.label_cell_index) + { + out << " (.5 + (height/100.) * 2.) + << "\" y=\"" << static_cast(.5 + (height/100.) * margin_in_percent + (++line_offset) * 1.5 * font_size ) + << "\" style=\"text-anchor:start; font-style:oblique; font-size:" << font_size + << "\">" + << "cell_index"; - if(svg_flags.label_subdomain_id) // || svg_flags.label_level_subdomain_id) - out << ','; + if (svg_flags.label_material_id || svg_flags.label_subdomain_id) // || svg_flags.label_level_subdomain_id) + out << ','; - out << "" << '\n'; - } + out << "" << '\n'; + } - if(svg_flags.label_subdomain_id) - { - out << " (.5 + (height/100.) * 2.) - << "\" y=\"" << static_cast(.5 + (height/100.) * margin_in_percent + (++line_offset) * 1.5 * font_size ) - << "\" style=\"text-anchor:start; font-style:oblique; font-size:" << font_size - << "\">" - << "subdomain_id"; + if (svg_flags.label_material_id) + { + out << " (.5 + (height/100.) * 2.) + << "\" y=\"" << static_cast(.5 + (height/100.) * margin_in_percent + (++line_offset) * 1.5 * font_size ) + << "\" style=\"text-anchor:start; font-style:oblique; font-size:" << font_size + << "\">" + << "material_id"; - // if(svg_flags.label_level_subdomain_id) - // out << ','; + if (svg_flags.label_subdomain_id) // || svg_flags.label_level_subdomain_id) + out << ','; - out << "" << '\n'; - } - - // if(svg_flags.label_level_subdomain_id) - // { - // out << " (.5 + (height/100.) * 2.) - // << "\" y=\"" << static_cast(.5 + (height/100.) * margin_in_percent + (++line_offset) * 1.5 * font_size ) - // << "\" style=\"text-anchor:start; font-style:oblique; font-size:" << font_size - // << "\">" - // << "level_subdomain_id" - // << "" << '\n'; - // } - } + out << "" << '\n'; + } - // show azimuth angle and polar angle as text below the explanation of the cell labeling - if(svg_flags.draw_legend) - { - out << " (.5 + (height/100.) * margin_in_percent + 10.75 * font_size) - << "\" style=\"text-anchor:start; font-size:" << font_size << "\">" - << "azimuth: " << svg_flags.azimuth_angle << "°, polar: " << svg_flags.polar_angle << "°" << '\n'; - } + if (svg_flags.label_subdomain_id) + { + out << " (.5 + (height/100.) * 2.) + << "\" y=\"" << static_cast(.5 + (height/100.) * margin_in_percent + (++line_offset) * 1.5 * font_size ) + << "\" style=\"text-anchor:start; font-style:oblique; font-size:" << font_size + << "\">" + << "subdomain_id"; + // if(svg_flags.label_level_subdomain_id) + // out << ','; -// draw the colorbar - if(svg_flags.draw_colorbar && svg_flags.coloring) - { - out << '\n' << " " << '\n'; + out << "" << '\n'; + } - out << " (.5 + (height/100.) * (margin_in_percent + 29.) - (font_size/1.25)) - << "\" style=\"text-anchor:start; font-weight:bold; font-size:" << font_size << "\">"; + // if(svg_flags.label_level_subdomain_id) + // { + // out << " (.5 + (height/100.) * 2.) + // << "\" y=\"" << static_cast(.5 + (height/100.) * margin_in_percent + (++line_offset) * 1.5 * font_size ) + // << "\" style=\"text-anchor:start; font-style:oblique; font-size:" << font_size + // << "\">" + // << "level_subdomain_id" + // << "" << '\n'; + // } + } - switch (svg_flags.coloring) + // show azimuth angle and polar angle as text below the explanation of the cell labeling + if (svg_flags.draw_legend) { - case 1: out << "material_id"; - break; - case 2: out << "level_number"; - break; - case 3: out << "subdomain_id"; - break; - // case 4: out << "level_subdomain_id"; - // break; - default: - break; + out << " (.5 + (height/100.) * margin_in_percent + 10.75 * font_size) + << "\" style=\"text-anchor:start; font-size:" << font_size << "\">" + << "azimuth: " << svg_flags.azimuth_angle << "°, polar: " << svg_flags.polar_angle << "°" << '\n'; } - out << "" << '\n'; - unsigned int element_height = static_cast(((height/100.) * (71. - 2.*margin_in_percent)) / n); - unsigned int element_width = static_cast(.5 + (height/100.) * 2.5); +// draw the colorbar + if (svg_flags.draw_colorbar && svg_flags.coloring) + { + out << '\n' << " " << '\n'; - int labeling_index = 0; + out << " (.5 + (height/100.) * (margin_in_percent + 29.) - (font_size/1.25)) + << "\" style=\"text-anchor:start; font-weight:bold; font-size:" << font_size << "\">"; - for(unsigned int index = 0; index < n; index++) - { - switch(svg_flags.coloring) - { - case GridOutFlags::Svg::Coloring::material_id: while(!materials[labeling_index]) labeling_index++; + switch (svg_flags.coloring) + { + case 1: + out << "material_id"; break; - case GridOutFlags::Svg::Coloring::level_number: while(!levels[labeling_index]) labeling_index++; + case 2: + out << "level_number"; break; - case GridOutFlags::Svg::Coloring::subdomain_id: while(!subdomains[labeling_index]) labeling_index++; + case 3: + out << "subdomain_id"; break; - // case GridOutFlags::Svg::Coloring::level_subdomain_id: while(!level_subdomains[labeling_index]) labeling_index++; - // break; - default: + // case 4: out << "level_subdomain_id"; + // break; + default: break; - } + } - out << " (.5 + (height/100.) * (margin_in_percent + 29)) + (n-index-1) * element_height - << "\" width=\"" << element_width - << "\" height=\"" << element_height - << "\"/>" << '\n'; + out << "" << '\n'; + + unsigned int element_height = static_cast(((height/100.) * (71. - 2.*margin_in_percent)) / n); + unsigned int element_width = static_cast(.5 + (height/100.) * 2.5); + + int labeling_index = 0; + + for (unsigned int index = 0; index < n; index++) + { + switch (svg_flags.coloring) + { + case GridOutFlags::Svg::Coloring::material_id: + while (!materials[labeling_index]) labeling_index++; + break; + case GridOutFlags::Svg::Coloring::level_number: + while (!levels[labeling_index]) labeling_index++; + break; + case GridOutFlags::Svg::Coloring::subdomain_id: + while (!subdomains[labeling_index]) labeling_index++; + break; + // case GridOutFlags::Svg::Coloring::level_subdomain_id: while(!level_subdomains[labeling_index]) labeling_index++; + // break; + default: + break; + } - out << " (.5 + (height/100.) * (margin_in_percent + 29)) + (n-index-1 + .5) * element_height + static_cast(.5 + font_size * .35) << "\"" - << " style=\"text-anchor:start; font-size:" << static_cast(.5 + font_size); + out << " (.5 + (height/100.) * (margin_in_percent + 29)) + (n-index-1) * element_height + << "\" width=\"" << element_width + << "\" height=\"" << element_height + << "\"/>" << '\n'; - if(index == 0 || index == n-1) out << "; font-weight:bold"; + out << " (.5 + (height/100.) * (margin_in_percent + 29)) + (n-index-1 + .5) * element_height + static_cast(.5 + font_size * .35) << "\"" + << " style=\"text-anchor:start; font-size:" << static_cast(.5 + font_size); - out << "\">" << labeling_index; + if (index == 0 || index == n-1) out << "; font-weight:bold"; - if(index == n-1) out << " max"; - if(index == 0) out << " min"; + out << "\">" << labeling_index; - out << "" << '\n'; + if (index == n-1) out << " max"; + if (index == 0) out << " min"; + + out << "" << '\n'; - labeling_index++; + labeling_index++; + } } - } // finalize the svg file @@ -2192,7 +2213,7 @@ void GridOut::write_svg(const Triangulation<2,2> &tria, std::ostream &out) const template <> void GridOut::write_mathgl (const Triangulation<1> &, - std::ostream &) const + std::ostream &) const { Assert (false, ExcNotImplemented()); } @@ -2200,119 +2221,119 @@ void GridOut::write_mathgl (const Triangulation<1> &, template void GridOut::write_mathgl (const Triangulation &tria, - std::ostream &out) const + std::ostream &out) const { AssertThrow (out, ExcIO ()); Assert (dim!=3, ExcNotImplemented ()); - + // (i) write header if (true) { // block this to have local variables destroyed after use const std::time_t time1 = std::time (0); const std::tm *time = std::localtime (&time1); - - out << "\n#" - << "\n# This file was generated by the deal.II library." - << "\n# Date = " - << time->tm_year+1900 << "/" - << std::setfill('0') << std::setw (2) << time->tm_mon+1 << "/" - << std::setfill('0') << std::setw (2) << time->tm_mday - << "\n# Time = " - << std::setfill('0') << std::setw (2) << time->tm_hour << ":" - << std::setfill('0') << std::setw (2) << time->tm_min << ":" - << std::setfill('0') << std::setw (2) << time->tm_sec - << "\n#" - << "\n# For a description of the MathGL script format see the MathGL manual. " - << "\n#" - << "\n# Note: This file is understood by MathGL v2.1 and higher only, and can " - << "\n# be quickly viewed in a graphical environment using \'mglview\'. " - << "\n#" << "\n" - ; + + out << "\n#" + << "\n# This file was generated by the deal.II library." + << "\n# Date = " + << time->tm_year+1900 << "/" + << std::setfill('0') << std::setw (2) << time->tm_mon+1 << "/" + << std::setfill('0') << std::setw (2) << time->tm_mday + << "\n# Time = " + << std::setfill('0') << std::setw (2) << time->tm_hour << ":" + << std::setfill('0') << std::setw (2) << time->tm_min << ":" + << std::setfill('0') << std::setw (2) << time->tm_sec + << "\n#" + << "\n# For a description of the MathGL script format see the MathGL manual. " + << "\n#" + << "\n# Note: This file is understood by MathGL v2.1 and higher only, and can " + << "\n# be quickly viewed in a graphical environment using \'mglview\'. " + << "\n#" << "\n" + ; } - + // define a helper to keep loops approximately dim-independent // since MathGL labels axes as x, y, z Assert (dim<=3, ExcInternalError ()); const std::string axes = "xyz"; // (ii) write preamble and graphing tweaks - out << "\n#" - << "\n# Preamble." + out << "\n#" + << "\n# Preamble." << "\n#" << "\n"; if (mathgl_flags.draw_bounding_box) out << "\nbox"; // Default, cf. MathGL / gnuplot. - out << "\nsetsize 800 800"; + out << "\nsetsize 800 800"; out << "\n"; - + // (iii) write vertex ordering - out << "\n#" - << "\n# Vertex ordering." + out << "\n#" + << "\n# Vertex ordering." << "\n# list " << "\n#" << "\n"; - + // todo: This denotes the natural ordering of vertices, but it needs // to check this is really always true for a given grid (it's not // true in step-1 grid-2 for instance). - out << "\nlist f 0 1 2 3" + out << "\nlist f 0 1 2 3" << "\n"; - + // (iv) write a list of vertices of cells - out << "\n#" - << "\n# List of vertices." + out << "\n#" + << "\n# List of vertices." << "\n# list " << "\n#" << "\n"; - + // run over all active cells and write out a list of // xyz-coordinates that correspond to vertices typename dealii::Triangulation::active_cell_iterator - cell=tria.begin_active (), - endc=tria.end (); + cell=tria.begin_active (), + endc=tria.end (); // No global indices in deal.II, so we make one up here. - unsigned int cell_global_index = 0; + unsigned int cell_global_index = 0; for (; cell!=endc; ++cell, ++cell_global_index) { for (unsigned int i=0; idirection_flag ()==true) - // out << "\ntrue"; - // else - // out << "\nfalse"; - - out << "\nlist " << axes[i] << cell_global_index << " "; - for (unsigned int j=0; j::vertices_per_cell; ++j) - out << cell->vertex(j)[i] << " "; - } + { + // if (cell->direction_flag ()==true) + // out << "\ntrue"; + // else + // out << "\nfalse"; + + out << "\nlist " << axes[i] << cell_global_index << " "; + for (unsigned int j=0; j::vertices_per_cell; ++j) + out << cell->vertex(j)[i] << " "; + } out << '\n'; } - + // (v) write out cells to plot as quadplot objects - out << "\n#" - << "\n# List of cells to quadplot." + out << "\n#" + << "\n# List of cells to quadplot." << "\n# quadplot