From: Wolfgang Bangerth Date: Mon, 26 Sep 2016 19:40:51 +0000 (-0500) Subject: Clarify comments for compute_number_cache(). X-Git-Tag: v8.5.0-rc1~637^2 X-Git-Url: https://gitweb.dealii.org/cgi-bin/gitweb.cgi?a=commitdiff_plain;h=4fd7dd3df478ce74bb1969b900398999cc6084f2;p=dealii.git Clarify comments for compute_number_cache(). --- diff --git a/source/grid/tria.cc b/source/grid/tria.cc index 5801cf9cbd..e5e5f94374 100644 --- a/source/grid/tria.cc +++ b/source/grid/tria.cc @@ -1294,9 +1294,10 @@ namespace internal struct Implementation { /** - * For a given Triangulation, update the number cache for - * lines. For 1d, we have to deal with the fact that lines have - * levels, whereas for higher dimensions they do not. + * For a given Triangulation, update that part of the number + * cache that relates to lines. For 1d, we have to deal with the + * fact that lines have levels, whereas for higher dimensions + * they do not. * * The second argument indicates for how many levels the * Triangulation has objects, though the highest levels need not @@ -1389,9 +1390,10 @@ namespace internal } /** - * For a given Triangulation, update the number cache for - * quads. For 2d, we have to deal with the fact that quads have - * levels, whereas for higher dimensions they do not. + * For a given Triangulation, update that part of the number + * cache that relates to quads. For 2d, we have to deal with the + * fact that quads have levels, whereas for higher dimensions + * they do not. * * The second argument indicates for how many levels the * Triangulation has objects, though the highest levels need not @@ -1482,9 +1484,10 @@ namespace internal } /** - * For a given Triangulation, update the number cache for - * hexes. For 3d, we have to deal with the fact that hexes have - * levels, whereas for higher dimensions they do not. + * For a given Triangulation, update that part of the number + * cache that relates to hexes. For 3d, we have to deal with the + * fact that hexes have levels, whereas for higher dimensions + * they do not. * * The second argument indicates for how many levels the * Triangulation has objects, though the highest levels need not