From: Rene Gassmoeller Date: Sun, 10 May 2020 00:02:17 +0000 (-0700) Subject: Fix more typos and add a paragraph about particles X-Git-Tag: v9.2.0-rc2~3^2~11 X-Git-Url: https://gitweb.dealii.org/cgi-bin/gitweb.cgi?a=commitdiff_plain;h=510f0158248cfe76b859caebd5574019eaffbd5c;p=dealii.git Fix more typos and add a paragraph about particles --- diff --git a/examples/step-70/doc/intro.dox b/examples/step-70/doc/intro.dox index dd90751cd9..9a6d1e190c 100644 --- a/examples/step-70/doc/intro.dox +++ b/examples/step-70/doc/intro.dox @@ -398,17 +398,23 @@ related to $\Gamma$ on its quadrature points that is: - The weights times the jacobian of the transformation, i.e JxW. - In the case of the Nitsche method, the normal vector of the face. -TODO: Add paragraph about particles here. - -The approach taken in this step is as follows: +Since both of these properties are point-properties (or point-vectors) that are +attached to the solid material they can be idealized as a set of disconnected +infinitesimally small particles, which carry the required information with the +movement of the solid. Deal.II already possesses the ability to distribute and +store such a set of particles in large-scale parallel computations in form of +the ParticleHandler class (for details on the implementation see Gassmöller et +al., 2018), and we will make use of this functionality in this tutorial. + +Thus, the approach taken in this step is as follows: - Create a parallel::distributed::Triangulation for the domain $\Gamma$ - Create Particles::Particle at the position of the quadrature points on $\Gamma$ by using the Particles::Generators::quadrature_points() generator. Since the quadrature_points generator - uses Particles::ParticleHandler::insert_global_particles() function, the particles + uses the Particles::ParticleHandler::insert_global_particles() function, the particles will be automatically distributed across the processors, *following - the solid Triangulation* + the solid triangulation* - Attach the necessary information to the particles, i.e., the quadrature - weight + weight. This structure is relatively expensive to generate, but must only be generated once per simulation. Once the Particles::ParticleHandler is generated and the @@ -417,8 +423,7 @@ can be carried out by exploiting the fact that particles are grouped cellwise inside ParticleHandler, allowing us to: - Looping over all cells of $\Omega$ that contain at least one particle - Looping over all particles in the given cell -- Compute the integrals and fill the global matrix - +- Compute the integrals and fill the global matrix. Since the Particles::ParticleHandler can manage the exchange of particles from one processor to the other, the embedded @@ -427,8 +432,8 @@ The only constraint associated with this displacement is that particles should be displaced by a distance that is no larger than the size of a cell. Once the entire problem (the Stokes problem and the immersed boundary -imposition) are assembled, -the final saddle point problem by an iterative solver, applied to the +imposition) is assembled, +the final saddle point problem is solved by an iterative solver, applied to the Schur complement $S$ (whose construction is described, for example, in step-22), and we construct $S$ using LinearOperator classes. @@ -478,3 +483,8 @@ demonstrating the time-reversibility of the flow. - Heltai, L., and F. Costanzo. 2012. “Variational Implementation of Immersed Finite Element Methods.” Computer Methods in Applied Mechanics and Engineering 229–232. + +- Gassmöller, R., H. Lokavarapu, E. Heien, E. G. Puckett, and W. Bangerth. + 2018. "Flexible and Scalable Particle‐in‐Cell Methods With Adaptive Mesh + Refinement for Geodynamic Computations." Geochemistry, Geophysics, Geosystems + 19(9). 3596-3604.