From: wolf Date: Fri, 13 Aug 1999 07:35:51 +0000 (+0000) Subject: . X-Git-Url: https://gitweb.dealii.org/cgi-bin/gitweb.cgi?a=commitdiff_plain;h=67c6bfb261c34ad730df2d706d39bf37b4851aa4;p=dealii-svn.git . git-svn-id: https://svn.dealii.org/trunk@1691 0785d39b-7218-0410-832d-ea1e28bc413d --- diff --git a/deal.II/deal.II/Todo b/deal.II/deal.II/Todo index 22a919f103..b7a665f142 100644 --- a/deal.II/deal.II/Todo +++ b/deal.II/deal.II/Todo @@ -82,6 +82,7 @@ interpolation? Think about the problem pointed at in the documentation of FiniteElementBase::restriction. + Implement the random distortion in Triangulation for hanging nodes also. Hanging nodes need to be reset to the correct mean value at the end, which is simple for 2D but difficult for 3D. Maybe take @@ -178,3 +179,5 @@ Remove the hack in Make_forward_declarations when using gcc2.95. See Move the TriaNumberCache into the Triangulation class once the compiler supports this (gcc2.95 does not allow this at present) + +Fix vectors.cc to not use HUGE_VAL (GK)