From: Wolfgang Bangerth Date: Sat, 11 May 2024 14:38:05 +0000 (-0600) Subject: Discuss triangular meshes in step-1. X-Git-Tag: v9.6.0-rc1~235^2 X-Git-Url: https://gitweb.dealii.org/cgi-bin/gitweb.cgi?a=commitdiff_plain;h=6a48831e9809c62f302d9f9435a51df1d50edd8e;p=dealii.git Discuss triangular meshes in step-1. --- diff --git a/examples/step-1/doc/results.dox b/examples/step-1/doc/results.dox index c9f893a650..50db141743 100644 --- a/examples/step-1/doc/results.dox +++ b/examples/step-1/doc/results.dox @@ -34,6 +34,80 @@ good for some things at least.)

Possibilities for extensions

+

Use triangles

+ +For the first 20 or so years of its existence, deal.II only supported +hypercube elements (i.e., quadrilaterals in 2d, and hexahedra in +3d). It now also supports triangles in 2d; and tetrahedra, pyramids, +and wedges in 3d. A consequence of this history is that nearly all of +the tutorial programs you will see exclusively use quadrilaterals and +hexahedra, and you may be forgiven that that is all that's +supported. But you can try out other types of cells yourself here +already. For example, here are two ideas: + +- You could create a triangular triangulation meshing a triangular + domain. To do this, you would replace the call to + `GridGenerator::hyper_cube(triangulation);` in the `first_grid()` + function by `GridGenerator::reference_cell(triangulation, + ReferenceCells::Triangle);`. This will give you the following output + in `grid-1.svg`: + + +- You can start with a quadrilateral mesh and convert it to a + triangular mesh. For example, in the `first_grid()` function, + replace the code + @code + Triangulation<2> triangulation; + GridGenerator::hyper_cube(triangulation); + @endcode + by the following, which first creates a temporary mesh + `triangulation_quad` consisting of quadrilaterals, and then converts + it into the `triangulation` object that then only consists of + triangles: + @code + Triangulation<2> triangulation_quad; + GridGenerator::hyper_cube(triangulation_quad); + Triangulation<2> triangulation; + GridGenerator::convert_hypercube_to_simplex_mesh (triangulation_quad, + triangulation); + @endcode + This produces the following mesh: + + + You can do the same in the `second_grid()` function by replacing + @code + Triangulation<2> triangulation; + + const Point<2> center(1, 0); + const double inner_radius = 0.5, outer_radius = 1.0; + GridGenerator::hyper_shell( + triangulation, center, inner_radius, outer_radius, 10); + @endcode + by the following (that includes some magic at the bottom we're + perhaps not quite ready to explain in detail yet, but that is + mentioned in the documentation of + GridGenerator::convert_hypercube_to_simplex_mesh()): + @code + Triangulation<2> triangulation_quad; + + const Point<2> center(1, 0); + const double inner_radius = 0.5, outer_radius = 1.0; + GridGenerator::hyper_shell( + triangulation_quad, center, inner_radius, outer_radius, 10); + + Triangulation<2> triangulation; + GridGenerator::convert_hypercube_to_simplex_mesh (triangulation_quad, + triangulation); + for (const auto i : triangulation_quad.get_manifold_ids()) + if (i != numbers::flat_manifold_id) + triangulation.set_manifold(i, triangulation_quad.get_manifold(i)); + @endcode + This results in this picture: + This produces the following mesh: + + + +

Different adaptive refinement strategies

This program obviously does not have a whole lot of functionality, but