From: Wolfgang Bangerth Date: Fri, 5 Apr 2013 17:47:28 +0000 (+0000) Subject: Fix bug #4: Triangulation::distort_random accidentally only ever moved points in... X-Git-Tag: v8.0.0~768 X-Git-Url: https://gitweb.dealii.org/cgi-bin/gitweb.cgi?a=commitdiff_plain;h=9e4979f648ace6810f08c22d3d89ff72d9467dfd;p=dealii.git Fix bug #4: Triangulation::distort_random accidentally only ever moved points in positive coordinate directions. git-svn-id: https://svn.dealii.org/trunk@29203 0785d39b-7218-0410-832d-ea1e28bc413d --- diff --git a/deal.II/doc/news/changes.h b/deal.II/doc/news/changes.h index c6c59816ac..ae9c06b683 100644 --- a/deal.II/doc/news/changes.h +++ b/deal.II/doc/news/changes.h @@ -88,13 +88,22 @@ this function.

Specific improvements

    +
  1. Fixed: GridTools::distort_random (previously called Triangulation::distort_random) +had a bug where points were only ever moved in positive coordinate +directions rather than with uniform probability in either direction. The 1d +implementation also had the problem that it did not move vertices if the +cell they were on was at the boundary, even if the vertex +itself was not. All of these problems are now fixed. +
    +(Wolfgang Bangerth, 2013/4/5) +
  2. +
  3. New: There is a class VectorFunctionFromTensorFunction that converts between objects of type TensorFunction and Function.
    (Spencer Patty, 2013/4/2)
  4. -
  5. Fixed: The ParameterHandler class could not deal with parameters named "value" (and a few other names). This is now fixed.
    diff --git a/deal.II/source/grid/tria.cc b/deal.II/source/grid/tria.cc index c6ba3b09de..4b7607565d 100644 --- a/deal.II/source/grid/tria.cc +++ b/deal.II/source/grid/tria.cc @@ -2793,20 +2793,12 @@ namespace internal std::vector minimal_length (triangulation.vertices.size(), almost_infinite_length); - // also note if a vertex is at - // the boundary std::vector at_boundary (triangulation.vertices.size(), false); for (typename Triangulation::active_line_iterator line=triangulation.begin_active_line(); line != triangulation.end_line(); ++line) { - if (keep_boundary && line->at_boundary()) - { - at_boundary[line->vertex_index(0)] = true; - at_boundary[line->vertex_index(1)] = true; - } - minimal_length[line->vertex_index(0)] = std::min(line->diameter(), minimal_length[line->vertex_index(0)]); @@ -2815,6 +2807,16 @@ namespace internal minimal_length[line->vertex_index(1)]); } + // also note if a vertex is at the boundary if we are asked to + // keep boundary vertices untouched + if (keep_boundary) + for (typename Triangulation::active_line_iterator + line=triangulation.begin_active_line(); + line != triangulation.end_line(); ++line) + for (unsigned int vertex=0; vertex<2; ++vertex) + if (line->at_boundary(vertex) == true) + at_boundary[line->vertex_index(vertex)] = true; + const unsigned int n_vertices = triangulation.vertices.size(); Point shift_vector; @@ -2831,7 +2833,7 @@ namespace internal // first compute a random shift // vector for (unsigned int d=0; d