From: ESeNonFossiIo Date: Wed, 2 Mar 2016 11:07:52 +0000 (+0100) Subject: write changes in change.h X-Git-Tag: v8.5.0-rc1~1251^2 X-Git-Url: https://gitweb.dealii.org/cgi-bin/gitweb.cgi?a=commitdiff_plain;h=a1c86c9e4221dcbba7dff7e0029ef421315e3481;p=dealii.git write changes in change.h --- diff --git a/doc/news/changes.h b/doc/news/changes.h index 94e3cd81a8..08a79fbf1b 100644 --- a/doc/news/changes.h +++ b/doc/news/changes.h @@ -84,6 +84,13 @@ inconvenience this causes.
    +
  1. Fixed: The OpenCASCADE::push_forward_and_differential_forms() + function is now able to change the direction of the normal vector + according to Orientation() method. +
    + (Mauro Bardelloni, 2016/03/02) +
  2. +
  3. Fixed: The function IndexSet::make_trilinos_map() now works if some processors have a contiguous range of indices and others do not.
    @@ -108,7 +115,6 @@ inconvenience this causes.
    (Spencer Patty, 2016/02/11)
  4. -
*/ diff --git a/source/opencascade/utilities.cc b/source/opencascade/utilities.cc index 2fa853b8fa..7feaf5499e 100644 --- a/source/opencascade/utilities.cc +++ b/source/opencascade/utilities.cc @@ -603,7 +603,7 @@ namespace OpenCASCADE // In the case your manifold changes from convex to concave or viceversa // the normal could jump from "inner" to "outer" normal. - // However, you should be able to change the normal verse preserving + // However, you should be able to change the normal sense preserving // the manifold orientation: if (face.Orientation()==TopAbs_REVERSED) {