From: bangerth Date: Thu, 4 Apr 2013 20:46:17 +0000 (+0000) Subject: No longer let the browser scale pictures. This leads to poor results with the thin... X-Git-Url: https://gitweb.dealii.org/cgi-bin/gitweb.cgi?a=commitdiff_plain;h=c5b98b4aee8d21e04026158ec54195c7a7b9e572;p=dealii-svn.git No longer let the browser scale pictures. This leads to poor results with the thin lines in the meshes. Rather, I have just scaled the pictures as saved on www.dealii.org and so we can reference these versions without having to rescale them from inside the HTML. git-svn-id: https://svn.dealii.org/trunk@29189 0785d39b-7218-0410-832d-ea1e28bc413d --- diff --git a/deal.II/examples/step-49/doc/results.dox b/deal.II/examples/step-49/doc/results.dox index 38b2430ccc..5a98966117 100644 --- a/deal.II/examples/step-49/doc/results.dox +++ b/deal.II/examples/step-49/doc/results.dox @@ -52,7 +52,7 @@ this: + alt=""> In the following, we will walk you through the entire process of creating a mesh for this geometry, including a number of common pitfalls by showing the @@ -235,7 +235,7 @@ With this code, you get a mesh that looks like this: + alt=""> The next step is to teach each of the top surfaces that they should be curved. We can do this by creating CylinderBoundary objects that @@ -293,7 +293,7 @@ With this code, we get a mesh that looks like this: + alt=""> This is clearly not correct: The new vertices that have been entered at mid-edge and mid-face points are not where they should have been. Upon some @@ -317,7 +317,7 @@ This yields an improvement, though it is still not quite correct: + alt=""> Looking closely at this mesh, we realize that the new points on mid-face vertices are where they should be, though the new vertices inserted at @@ -331,7 +331,7 @@ the grid now looks like this: + alt=""> This is already better. However, something is still going wrong on the front left face. On second look, we can also see that the faces where @@ -388,14 +388,14 @@ With this, we finally get a mesh that looks good: + alt=""> We can then refine the mesh two more times to see in more detail what happens to the curved part of the boundary: + alt=""> So, yes!, this is finally what we were looking for!