From: Wolfgang Bangerth Date: Wed, 28 May 2003 16:29:36 +0000 (+0000) Subject: Add a few lines of comments. X-Git-Tag: v8.0.0~16500 X-Git-Url: https://gitweb.dealii.org/cgi-bin/gitweb.cgi?a=commitdiff_plain;h=eaffd1b816f4c128862f0fd22c29b8704e521565;p=dealii.git Add a few lines of comments. git-svn-id: https://svn.dealii.org/trunk@7678 0785d39b-7218-0410-832d-ea1e28bc413d --- diff --git a/deal.II/deal.II/include/grid/tria.h b/deal.II/deal.II/include/grid/tria.h index a38851a715..b79fcee10b 100644 --- a/deal.II/deal.II/include/grid/tria.h +++ b/deal.II/deal.II/include/grid/tria.h @@ -1345,6 +1345,11 @@ struct TriaNumberCache<3> : public TriaNumberCache<2> * Similarly we define, that the four children of a quad are adjacent to the * vertex with the same number of the old quad. * + * Note that information about several of these conventions can be + * extracted at run- or compile-time from the member functions and + * variables of the @ref{GeometryInfo} classes. + * + * * @sect4{Coordinate systems} * * When explicit coordinates are required for points in a cell (e.g for @@ -1364,10 +1369,11 @@ struct TriaNumberCache<3> : public TriaNumberCache<2> * * @sect3{Implementation conventions for three spatial dimensions} * - * By convention, we will use the following numbering for vertices, lines and - * faces of hexahedra in three space dimensions. Before giving these - * conventions we declare the following sketch to be the standard way of - * drawing 3d pictures of hexahedra: + * By convention, we will use the following numbering conventions + * for vertices, lines and faces of hexahedra in three space + * dimensions. Before giving these conventions we declare the + * following sketch to be the standard way of drawing 3d pictures of + * hexahedra: * @begin{verbatim} * *-------* *-------* * /| | / /| @@ -1384,6 +1390,11 @@ struct TriaNumberCache<3> : public TriaNumberCache<2> * cube, while the right one shall be the top, right and front face. You may * recover the whole cube by moving the two parts together into one. * + * Note again that information about several of the following + * conventions can be extracted at run- or compile-time from the + * member functions and variables of the @ref{GeometryInfo} classes. + * + * * @sect4{Vertices} * * The vertices on the front face are numbered exactly the same way as are