From: Bruno Turcksin Date: Tue, 16 Jun 2015 11:05:25 +0000 (-0500) Subject: Fix typo and indentation. X-Git-Tag: v8.3.0-rc1~108^2 X-Git-Url: https://gitweb.dealii.org/cgi-bin/gitweb.cgi?a=commitdiff_plain;h=refs%2Fpull%2F1020%2Fhead;p=dealii.git Fix typo and indentation. --- diff --git a/examples/step-14/step-14.cc b/examples/step-14/step-14.cc index 48c324bb64..3a72348ea5 100644 --- a/examples/step-14/step-14.cc +++ b/examples/step-14/step-14.cc @@ -2576,8 +2576,8 @@ namespace Step14 WeightedResidualCopyData ©_data, FaceIntegrals &face_integrals) const { - // Because of WorkStream, estimate_on_one_cell requires a CopyData object - // even if it is no used. The next line silence a warning about this unused + // Because of WorkStream, estimate_on_one_cell requires a CopyData object + // even if it is no used. The next line silence a warning about this unused // variable. (void) copy_data; diff --git a/examples/step-29/step-29.cc b/examples/step-29/step-29.cc index f5647991f4..d5e0f231e3 100644 --- a/examples/step-29/step-29.cc +++ b/examples/step-29/step-29.cc @@ -454,10 +454,10 @@ namespace Step29 // Next, two points are defined for position and focal point of the // transducer lens, which is the center of the circle whose segment will - // form the transducer part of the boundary. Notice that this is the only - // point in the program where things are slightly different in 2D and 3D. - // Even though this tutorial only deals with the 2D case, the necessary - // additions to make this program functional in 3D are so minimal that we + // form the transducer part of the boundary. Notice that this is the only + // point in the program where things are slightly different in 2D and 3D. + // Even though this tutorial only deals with the 2D case, the necessary + // additions to make this program functional in 3D are so minimal that we // opt for including them: const Point transducer = (dim == 2) ? Point (0.5, 0.0) : @@ -492,11 +492,11 @@ namespace Step29 cell->face(face)->set_boundary_id (1); cell->face(face)->set_manifold_id (1); } - // For the circle part of the transducer lens, a SphericalManifold object - // is used (which, of course, in 2D just represents a circle), with center - // computed as above. By marking this object as static, we - // ensure that it lives until the end of the program and thereby longer - // than the triangulation object we will associated with it. We then assign + // For the circle part of the transducer lens, a SphericalManifold object + // is used (which, of course, in 2D just represents a circle), with center + // computed as above. By marking this object as static, we + // ensure that it lives until the end of the program and thereby longer + // than the triangulation object we will associate with it. We then assign // this boundary-object to the part of the boundary with boundary indicator 1: static const SphericalManifold boundary(focal_point); triangulation.set_manifold(1, boundary);