From: David Wells Date: Thu, 16 Apr 2020 02:08:59 +0000 (-0400) Subject: Remove some unneeded static casts. X-Git-Tag: v9.2.0-rc1~217^2 X-Git-Url: https://gitweb.dealii.org/cgi-bin/gitweb.cgi?a=commitdiff_plain;h=refs%2Fpull%2F9905%2Fhead;p=dealii.git Remove some unneeded static casts. These types are all printable now (see 7a3b4065d4d) so we don't need these static casts. --- diff --git a/source/grid/grid_in.cc b/source/grid/grid_in.cc index bbff7456d8..bd361e89f2 100644 --- a/source/grid/grid_in.cc +++ b/source/grid/grid_in.cc @@ -867,8 +867,7 @@ GridIn::read_ucd(std::istream &in, if (apply_all_indicators_to_manifolds) cells.back().manifold_id = static_cast(material_id); - cells.back().material_id = - static_cast(material_id); + cells.back().material_id = material_id; // transform from ucd to // consecutive numbering @@ -1876,8 +1875,7 @@ GridIn::read_msh(std::istream &in) // numbers::invalid_material_id-1 AssertIndexRange(material_id, numbers::invalid_material_id); - cells.back().material_id = - static_cast(material_id); + cells.back().material_id = material_id; // transform from ucd to // consecutive numbering diff --git a/source/grid/grid_out.cc b/source/grid/grid_out.cc index f03760be66..fb13bbddda 100644 --- a/source/grid/grid_out.cc +++ b/source/grid/grid_out.cc @@ -1142,9 +1142,8 @@ GridOut::write_msh(const Triangulation &tria, for (const auto &cell : tria.active_cell_iterators()) { out << cell->active_cell_index() + 1 << ' ' << elm_type << ' ' - << static_cast(cell->material_id()) << ' ' - << cell->subdomain_id() << ' ' << GeometryInfo::vertices_per_cell - << ' '; + << cell->material_id() << ' ' << cell->subdomain_id() << ' ' + << GeometryInfo::vertices_per_cell << ' '; // Vertex numbering follows UCD conventions. @@ -1235,8 +1234,7 @@ GridOut::write_ucd(const Triangulation &tria, // consecutively, starting with 1 for (const auto &cell : tria.active_cell_iterators()) { - out << cell->active_cell_index() + 1 << ' ' - << static_cast(cell->material_id()) << ' '; + out << cell->active_cell_index() + 1 << ' ' << cell->material_id() << ' '; switch (dim) { case 1: @@ -1395,7 +1393,7 @@ GridOut::write_xfig(const Triangulation<2> &tria, { // TODO[GK]: Simplify after deprecation period is over case GridOutFlags::XFig::material_id: - out << static_cast(cell->material_id()) + 32; + out << cell->material_id() + 32; break; case GridOutFlags::XFig::level_number: out << cell->level() + 8; @@ -4004,9 +4002,9 @@ namespace internal out << "# cell " << cell << '\n'; out << cell->vertex(0) << ' ' << cell->level() << ' ' - << static_cast(cell->material_id()) << '\n' + << cell->material_id() << '\n' << cell->vertex(1) << ' ' << cell->level() << ' ' - << static_cast(cell->material_id()) << '\n' + << cell->material_id() << '\n' << "\n\n"; } @@ -4070,10 +4068,9 @@ namespace internal // drawing pencil at the end for (const unsigned int i : GeometryInfo::vertex_indices()) out << cell->vertex(GeometryInfo::ucd_to_deal[i]) << ' ' - << cell->level() << ' ' - << static_cast(cell->material_id()) << '\n'; + << cell->level() << ' ' << cell->material_id() << '\n'; out << cell->vertex(0) << ' ' << cell->level() << ' ' - << static_cast(cell->material_id()) << '\n' + << cell->material_id() << '\n' << '\n' // double new line for gnuplot 3d plots << '\n'; } @@ -4105,8 +4102,7 @@ namespace internal for (const Point &point : line_points) out << point << ' ' << cell->level() << ' ' - << static_cast(cell->material_id()) - << '\n'; + << cell->material_id() << '\n'; out << '\n' << '\n'; } @@ -4115,11 +4111,9 @@ namespace internal // if, however, the face is not at the boundary and we // don't want to curve anything, then draw it as usual out << face->vertex(0) << ' ' << cell->level() << ' ' - << static_cast(cell->material_id()) - << '\n' + << cell->material_id() << '\n' << face->vertex(1) << ' ' << cell->level() << ' ' - << static_cast(cell->material_id()) - << '\n' + << cell->material_id() << '\n' << '\n' << '\n'; } @@ -4185,49 +4179,49 @@ namespace internal { // front face out << cell->vertex(0) << ' ' << cell->level() << ' ' - << static_cast(cell->material_id()) << '\n' + << cell->material_id() << '\n' << cell->vertex(1) << ' ' << cell->level() << ' ' - << static_cast(cell->material_id()) << '\n' + << cell->material_id() << '\n' << cell->vertex(5) << ' ' << cell->level() << ' ' - << static_cast(cell->material_id()) << '\n' + << cell->material_id() << '\n' << cell->vertex(4) << ' ' << cell->level() << ' ' - << static_cast(cell->material_id()) << '\n' + << cell->material_id() << '\n' << cell->vertex(0) << ' ' << cell->level() << ' ' - << static_cast(cell->material_id()) << '\n' + << cell->material_id() << '\n' << '\n'; // back face out << cell->vertex(2) << ' ' << cell->level() << ' ' - << static_cast(cell->material_id()) << '\n' + << cell->material_id() << '\n' << cell->vertex(3) << ' ' << cell->level() << ' ' - << static_cast(cell->material_id()) << '\n' + << cell->material_id() << '\n' << cell->vertex(7) << ' ' << cell->level() << ' ' - << static_cast(cell->material_id()) << '\n' + << cell->material_id() << '\n' << cell->vertex(6) << ' ' << cell->level() << ' ' - << static_cast(cell->material_id()) << '\n' + << cell->material_id() << '\n' << cell->vertex(2) << ' ' << cell->level() << ' ' - << static_cast(cell->material_id()) << '\n' + << cell->material_id() << '\n' << '\n'; // now for the four connecting lines out << cell->vertex(0) << ' ' << cell->level() << ' ' - << static_cast(cell->material_id()) << '\n' + << cell->material_id() << '\n' << cell->vertex(2) << ' ' << cell->level() << ' ' - << static_cast(cell->material_id()) << '\n' + << cell->material_id() << '\n' << '\n'; out << cell->vertex(1) << ' ' << cell->level() << ' ' - << static_cast(cell->material_id()) << '\n' + << cell->material_id() << '\n' << cell->vertex(3) << ' ' << cell->level() << ' ' - << static_cast(cell->material_id()) << '\n' + << cell->material_id() << '\n' << '\n'; out << cell->vertex(5) << ' ' << cell->level() << ' ' - << static_cast(cell->material_id()) << '\n' + << cell->material_id() << '\n' << cell->vertex(7) << ' ' << cell->level() << ' ' - << static_cast(cell->material_id()) << '\n' + << cell->material_id() << '\n' << '\n'; out << cell->vertex(4) << ' ' << cell->level() << ' ' - << static_cast(cell->material_id()) << '\n' + << cell->material_id() << '\n' << cell->vertex(6) << ' ' << cell->level() << ' ' - << static_cast(cell->material_id()) << '\n' + << cell->material_id() << '\n' << '\n'; } else @@ -4250,39 +4244,29 @@ namespace internal mapping->transform_unit_to_real_cell( cell, q_projector->point(offset + i * n_points + j)); - out - << p0 << ' ' << cell->level() << ' ' - << static_cast(cell->material_id()) - << '\n'; - out - << (mapping->transform_unit_to_real_cell( - cell, - q_projector->point(offset + - (i + 1) * n_points + j))) - << ' ' << cell->level() << ' ' - << static_cast(cell->material_id()) - << '\n'; - out - << (mapping->transform_unit_to_real_cell( - cell, - q_projector->point( - offset + (i + 1) * n_points + j + 1))) - << ' ' << cell->level() << ' ' - << static_cast(cell->material_id()) - << '\n'; - out - << (mapping->transform_unit_to_real_cell( - cell, - q_projector->point(offset + i * n_points + - j + 1))) - << ' ' << cell->level() << ' ' - << static_cast(cell->material_id()) - << '\n'; + out << p0 << ' ' << cell->level() << ' ' + << cell->material_id() << '\n'; + out << (mapping->transform_unit_to_real_cell( + cell, + q_projector->point( + offset + (i + 1) * n_points + j))) + << ' ' << cell->level() << ' ' + << cell->material_id() << '\n'; + out << (mapping->transform_unit_to_real_cell( + cell, + q_projector->point( + offset + (i + 1) * n_points + j + 1))) + << ' ' << cell->level() << ' ' + << cell->material_id() << '\n'; + out << (mapping->transform_unit_to_real_cell( + cell, + q_projector->point(offset + i * n_points + + j + 1))) + << ' ' << cell->level() << ' ' + << cell->material_id() << '\n'; // and the first point again - out - << p0 << ' ' << cell->level() << ' ' - << static_cast(cell->material_id()) - << '\n'; + out << p0 << ' ' << cell->level() << ' ' + << cell->material_id() << '\n'; out << '\n' << '\n'; } } @@ -4326,13 +4310,10 @@ namespace internal << '\n'; } else - out - << v0 << ' ' << cell->level() << ' ' - << static_cast(cell->material_id()) - << '\n' - << v1 << ' ' << cell->level() << ' ' - << static_cast(cell->material_id()) - << '\n'; + out << v0 << ' ' << cell->level() << ' ' + << cell->material_id() << '\n' + << v1 << ' ' << cell->level() << ' ' + << cell->material_id() << '\n'; out << '\n' << '\n'; }