From 192a27858b07fa43afdfa367021dbb4369c00877 Mon Sep 17 00:00:00 2001 From: bangerth Date: Sat, 8 Oct 2011 23:17:21 +0000 Subject: [PATCH] Do not link to the deleted step-37. git-svn-id: https://svn.dealii.org/branches/releases/Branch-7-1@24582 0785d39b-7218-0410-832d-ea1e28bc413d --- deal.II/doc/doxygen/headers/multithreading.h | 30 ++++++++++---------- 1 file changed, 15 insertions(+), 15 deletions(-) diff --git a/deal.II/doc/doxygen/headers/multithreading.h b/deal.II/doc/doxygen/headers/multithreading.h index 194308e9e1..44643c29ad 100644 --- a/deal.II/doc/doxygen/headers/multithreading.h +++ b/deal.II/doc/doxygen/headers/multithreading.h @@ -34,8 +34,8 @@ * namespace. The MultithreadInfo class allows to query certain * properties of the system, such as the number of CPUs. These * facilities for %parallel computing are described in the - * following. The step-9, step-13, step-14, step-32, step-35 and - * step-37 tutorial programs also show their use in practice, with the + * following. The step-9, step-13, step-14, step-32 and step-35 + * tutorial programs also show their use in practice, with the * ones starting with step-32 using a more modern style of doing * things in which essentially we describe what can be done in * %parallel, while the older tutorial programs describe how @@ -916,11 +916,11 @@ : fe_values (fe, quadrature, update_flags) {} - + ScratchData (const ScratchData &scratch) : - fe_values (scratch.fe_values.get_fe(), - scratch.fe_values.get_quadrature(), + fe_values (scratch.fe_values.get_fe(), + scratch.fe_values.get_quadrature(), scratch.fe_values.get_update_flags()) {} } @@ -936,13 +936,13 @@ ... } * @endcode - * Just as for the PerTaskData structure, we will create a + * Just as for the PerTaskData structure, we will create a * sample ScratchData object and pass it to the work stream - * object, which will replicate it as many times as necessary. For this - * to work ScratchData structures need to copyable. Since FEValues - * objects are rather complex and cannot be copied implicitly, we provided - * our own copy constructor for the ScratchData structure. - * + * object, which will replicate it as many times as necessary. For this + * to work ScratchData structures need to copyable. Since FEValues + * objects are rather complex and cannot be copied implicitly, we provided + * our own copy constructor for the ScratchData structure. + * * The same approach, putting things into the ScratchData * data structure, should be used for everything that is expensive to * construct. This holds, in particular, for everything that needs to @@ -974,12 +974,12 @@ rhs_values (quadrature.size()), fe_values (fe, quadrature, update_flags) {} - + ScratchData (const ScratchData &scratch) : rhs_values (scratch.rhs_values), - fe_values (scratch.fe_values.get_fe(), - scratch.fe_values.get_quadrature(), + fe_values (scratch.fe_values.get_fe(), + scratch.fe_values.get_quadrature(), scratch.fe_values.get_update_flags()) {} } @@ -1068,7 +1068,7 @@ * in at the positions indicated by std_cxx1x::_1, std_cxx1x::_2 and std_cxx1x::_3. * * To see the WorkStream class used in practice on tasks like the ones - * outlined above, take a look at the step-32, step-35 or step-37 + * outlined above, take a look at the step-32 or step-35 * tutorial programs. * * -- 2.39.5