From 270ea23d75a6878c392249be662f680509fadce9 Mon Sep 17 00:00:00 2001 From: Krishnakumar Gopalakrishnan Date: Tue, 27 Aug 2019 14:08:19 +0100 Subject: [PATCH] Clarify wording on which objects belong to SparseMatrix & Vector. --- examples/step-3/doc/intro.dox | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/examples/step-3/doc/intro.dox b/examples/step-3/doc/intro.dox index 4bf7aeb905..762780460b 100644 --- a/examples/step-3/doc/intro.dox +++ b/examples/step-3/doc/intro.dox @@ -144,8 +144,9 @@ Now we know what we need (namely: objects that hold the matrix and vectors, as well as ways to compute $A_{ij},F_i$), and we can look at what it takes to make that happen: -- The objects for $A,U,F$ are of type SparseMatrix and Vector, and we will see - in the program below what classes are used to solve linear systems. +- The object for $A$ is of type SparseMatrix while those for $U$ and $F$ are of + type Vector. We will see in the program below what classes are used to solve + linear systems. - We need a way to form the integrals. In the finite element method, this is most commonly done using quadrature, i.e. the integrals are replaced by a weighted sum over a set of points on each cell. That is, we first split the -- 2.39.5