From 67037e3c39550dfcb00bfccb40f9efd30c9e950e Mon Sep 17 00:00:00 2001 From: Wolfgang Bangerth Date: Thu, 9 May 2019 21:41:11 -0600 Subject: [PATCH] Update a few sentences in the description of the NedelecSZ element. --- include/deal.II/fe/fe_nedelec_sz.h | 22 ++++++++++++---------- 1 file changed, 12 insertions(+), 10 deletions(-) diff --git a/include/deal.II/fe/fe_nedelec_sz.h b/include/deal.II/fe/fe_nedelec_sz.h index 1d93d2e857..f7cb0ab054 100644 --- a/include/deal.II/fe/fe_nedelec_sz.h +++ b/include/deal.II/fe/fe_nedelec_sz.h @@ -37,17 +37,19 @@ DEAL_II_NAMESPACE_OPEN * 2006. * * This element overcomes the sign conflict issues present in - * traditional Nédélec elements which arise from the edge and face - * parameterizations used in the basis functions. Therefore, this - * element should provide consistent results for general quadrilateral - * and hexahedral elements. + * traditional Nédélec elements that arise from the edge + * and face parameterizations used in the basis functions. Therefore, + * this element should provide consistent results for general + * quadrilateral and hexahedral elements for which the relative + * orientations of edges and faces as seen from all adjacent cells are + * often difficult to establish. * - * The way this element addresses the sign conflict problem is to assign - * local edges and faces a globally defined orientation for all cells. The - * local edge orientation is always chosen such that the first vertex defining - * the edge is always chosen to be that which has the highest global vertex - * numbering, with the second being that which has the lowest global vertex - * numbering. + * The way this element addresses the sign conflict problem is to + * assign local edges and faces a globally defined orientation. The + * local edge orientation is always chosen such that the first vertex + * defining the edge is the one that has the highest global vertex + * numbering, with the second edge vertex being that which has the + * lowest global vertex numbering. * * Similarly, the face orientation is always chosen such that the first * vertex is chosen to be that with the highest global vertex numbering of the -- 2.39.5