From 77daf00ae63c2e9e44563ff9e67e2cbecf62f9b4 Mon Sep 17 00:00:00 2001 From: Wolfgang Bangerth Date: Fri, 26 Sep 2003 15:04:08 +0000 Subject: [PATCH] Comment update. git-svn-id: https://svn.dealii.org/trunk@8040 0785d39b-7218-0410-832d-ea1e28bc413d --- deal.II/deal.II/include/grid/tria_hex.h | 47 +++++++++++++++---------- 1 file changed, 29 insertions(+), 18 deletions(-) diff --git a/deal.II/deal.II/include/grid/tria_hex.h b/deal.II/deal.II/include/grid/tria_hex.h index 5b4db61a72..5dcd50ccfc 100644 --- a/deal.II/deal.II/include/grid/tria_hex.h +++ b/deal.II/deal.II/include/grid/tria_hex.h @@ -18,18 +18,19 @@ #include /** - * @p{Hexahedron}s denote the fundamental entities of triangulations in three - * dimensions. They are - * characterized by the (global) indices of the six bounding quadrilaterals. + * @p{Hexahedron}s denote the fundamental entities of triangulations + * in three dimensions. They are characterized by the (global) + * indices of the six bounding quadrilaterals. * - * A heaxhedron itself has one index, as far as the topological part handled in - * the triangulation is concerned: the index in the level - * it belongs to. The level index is implicitly given by the position - * in the @p{hexes.hexes} list attached to the information of each level - * of the triangulation. + * A heaxhedron itself has one index, as far as the topological part + * handled in the triangulation is concerned: the index in the level + * it belongs to. The level index is implicitly given by the + * position in the @p{hexes.hexes} list attached to the information + * of each level of the triangulation. * - * For conventions on the numbering of faces, lines and vertices within a - * hexahedron, refer to the documentation of the @ref{Triangulation} class. + * For conventions on the numbering of faces, lines and vertices + * within a hexahedron, refer to the documentation of the + * @ref{Triangulation} class. * * @author Wolfgang Bangerth, 1998 */ @@ -39,12 +40,13 @@ class Hexahedron /** * Construct a Hex with quad - * indices @p{i0} through @p{i5}. By default, - * indices are set to -1, i.e. an + * indices @p{i0} through + * @p{i5}. By default, indices + * are set to -1, i.e. an * invalid value. * - * No convention is set as of now on the - * order of quads + * No convention is set as of + * now on the order of quads */ Hexahedron (const int i0 = -1, const int i1 = -1, @@ -54,14 +56,15 @@ class Hexahedron const int i5 = -1); /** - * Return the index of quad @p{i}=0 - * through 5. + * Return the index of quad + * @p{i}=0 through 5. */ int quad (const int i) const; /** - * Set the index of the @p{i}th quad to - * @p{index}. @p{i}=0 through 5. + * Set the index of the @p{i}th + * quad to @p{index}. @p{i}=0 + * through 5. */ void set_quad (const int i, const int index); @@ -80,6 +83,14 @@ class Hexahedron << "Indices for the quad number must be 0 through 5, " << "but you gave " << arg1); protected: + /** + * Indices of the six quads that + * bound this hexahedron. The + * level index is implicitly + * given by the level of this + * hexahedron, so this is only + * the index within this level. + */ int quads[6]; }; -- 2.39.5