From 7ddcb001715b53cce392ad772289be8f0120671d Mon Sep 17 00:00:00 2001 From: Ralf Hartmann Date: Fri, 11 Mar 2005 22:55:27 +0000 Subject: [PATCH] Fix docu: Normal of face 0 points outward! git-svn-id: https://svn.dealii.org/trunk@10103 0785d39b-7218-0410-832d-ea1e28bc413d --- deal.II/deal.II/include/grid/tria.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/deal.II/deal.II/include/grid/tria.h b/deal.II/deal.II/include/grid/tria.h index 76e2c02745..f118a8e066 100644 --- a/deal.II/deal.II/include/grid/tria.h +++ b/deal.II/deal.II/include/grid/tria.h @@ -1366,9 +1366,9 @@ struct TriaNumberCache<3> : public TriaNumberCache<2> * vector (pointing into or out of the cell) is implied by the * direction of its bounding lines: if you look onto a face and the * lines are numbered in counter-clockwise sense, then the normal is - * pointing towards you. Thus, faces 0, 2, and 5 have normals that + * pointing towards you. Thus, faces 1, 2, and 5 have normals that * point into the cell in standard face orientation, while the - * normals of faces 1, 3, and 4 point outward. Note that opposite + * normals of faces 0, 3, and 4 point outward. Note that opposite * faces have parallel normal vectors. * * However, it turns out that a significant number of meshes cannot -- 2.39.5