From 87b0830f705cd9aa3baeb995fdc82aec42c2e65b Mon Sep 17 00:00:00 2001 From: bangerth Date: Wed, 29 Jun 2011 20:09:50 +0000 Subject: [PATCH] Better doxygen markup. git-svn-id: https://svn.dealii.org/trunk@23881 0785d39b-7218-0410-832d-ea1e28bc413d --- deal.II/include/deal.II/base/geometry_info.h | 38 ++++++++++---------- 1 file changed, 19 insertions(+), 19 deletions(-) diff --git a/deal.II/include/deal.II/base/geometry_info.h b/deal.II/include/deal.II/base/geometry_info.h index db7bd42266..edea7b0a46 100644 --- a/deal.II/include/deal.II/base/geometry_info.h +++ b/deal.II/include/deal.II/base/geometry_info.h @@ -912,21 +912,21 @@ struct GeometryInfo<0> * * The ordering of vertices and faces (lines) in 2d is defined by * - * N1) vertices are numbered in lexicographic ordering + * - Vertices are numbered in lexicographic ordering * - * N2) faces (lines in 2d): first the two faces with normals in x- - * and then y-direction. For each two faces: first the face with - * normal in negative coordinate direction, then the one with normal - * in positive direction, i.e. the faces are ordered according to - * their normals pointing in -x, x, -y, y direction. + * - Faces (lines in 2d): first the two faces with normals in x- + * and then y-direction. For each two faces: first the face with + * normal in negative coordinate direction, then the one with normal + * in positive direction, i.e. the faces are ordered according to + * their normals pointing in -x, x, -y, y direction. * - * N3) the direction of a line is represented by the direction of - * point 0 towards point 1 and is always in one of the coordinate - * directions + * - The direction of a line is represented by the direction of + * point 0 towards point 1 and is always in one of the coordinate + * directions * - * N4) face lines in 3d are ordered, such that the induced 2d local - * coordinate system (x,y) implies (right hand rule) a normal in - * face normal direction, see N2/. + * - Face lines in 3d are ordered, such that the induced 2d local + * coordinate system (x,y) implies (right hand rule) a normal in + * face normal direction, see N2/. * * The resulting numbering of vertices and faces (lines) in 2d as * well as the directions of lines is shown in the following. @@ -1007,9 +1007,9 @@ struct GeometryInfo<0> *

Vertices

* * The ordering of vertices in 3d is defined by the same rules as in - * the 2d case, i.e. + * the 2d case. In particular, the following is still true: * - * N1) vertices are numbered in lexicographic ordering. + * - Vertices are numbered in lexicographic ordering. * * Hence, the vertices are numbered as follows * @verbatim @@ -1036,12 +1036,12 @@ struct GeometryInfo<0> * * Here, the same holds as for the vertices: * - * N4) line ordering in 3d: - * * @verbatim * *---7---* *---7---* * /| | / /| @@ -1054,7 +1054,7 @@ struct GeometryInfo<0> * |/ / | |/ * *---2---* *---2---* * @endverbatim - * As in 2d lines are directed in coordinate directions, see N3. + * As in 2d lines are directed in coordinate directions. * @verbatim * *--->---* *--->---* * /| | / /| @@ -1085,7 +1085,7 @@ struct GeometryInfo<0> * * The numbering of faces in 3d is defined by a rule analogous to 2d: * - * N2a) faces (quads in 3d): first the two faces with normals in x-, + * - Faces (quads in 3d): first the two faces with normals in x-, * then y- and z-direction. For each two faces: first the face with * normal in negative coordinate direction, then the one with normal * in positive direction, i.e. the faces are ordered according to -- 2.39.5