From 8af2dab60f646b341c415460350cdfe6312747af Mon Sep 17 00:00:00 2001 From: Wolfgang Bangerth Date: Fri, 12 Feb 2021 09:11:58 -0700 Subject: [PATCH] Spell out Tri and Quad in comments. --- include/deal.II/grid/reference_cell.h | 32 +++++++++++++-------------- 1 file changed, 16 insertions(+), 16 deletions(-) diff --git a/include/deal.II/grid/reference_cell.h b/include/deal.II/grid/reference_cell.h index 4dc7c10feb..059fc27030 100644 --- a/include/deal.II/grid/reference_cell.h +++ b/include/deal.II/grid/reference_cell.h @@ -1217,7 +1217,7 @@ ReferenceCell::standard_to_real_face_vertex( } else if (*this == ReferenceCells::Pyramid) { - if (face == 0) // Quad + if (face == 0) // The quadrilateral face { return GeometryInfo<3>::standard_to_real_face_vertex( vertex, @@ -1225,7 +1225,7 @@ ReferenceCell::standard_to_real_face_vertex( Utilities::get_bit(face_orientation, 2), Utilities::get_bit(face_orientation, 1)); } - else // Tri + else // One of the triangular faces { static const unsigned int table[6][3] = { {0, 2, 1}, {0, 1, 2}, {2, 1, 0}, {1, 2, 0}, {1, 0, 2}, {2, 0, 1}}; @@ -1235,7 +1235,7 @@ ReferenceCell::standard_to_real_face_vertex( } else if (*this == ReferenceCells::Wedge) { - if (face > 1) // QUAD + if (face > 1) // One of the quadrilateral faces { return GeometryInfo<3>::standard_to_real_face_vertex( vertex, @@ -1243,7 +1243,7 @@ ReferenceCell::standard_to_real_face_vertex( Utilities::get_bit(face_orientation, 2), Utilities::get_bit(face_orientation, 1)); } - else // TRI + else // One of the triangular faces { static const unsigned int table[6][3] = { {0, 2, 1}, {0, 1, 2}, {2, 1, 0}, {1, 2, 0}, {1, 0, 2}, {2, 0, 1}}; @@ -1300,7 +1300,7 @@ ReferenceCell::standard_to_real_face_line( } else if (*this == ReferenceCells::Pyramid) { - if (face == 0) // QUAD + if (face == 0) // The quadrilateral face { return GeometryInfo<3>::standard_to_real_face_line( line, @@ -1308,7 +1308,7 @@ ReferenceCell::standard_to_real_face_line( Utilities::get_bit(face_orientation, 2), Utilities::get_bit(face_orientation, 1)); } - else // TRI + else // One of the triangular faces { static const unsigned int table[6][3] = { {2, 1, 0}, {0, 1, 2}, {1, 0, 2}, {1, 2, 0}, {0, 2, 1}, {2, 0, 1}}; @@ -1318,7 +1318,7 @@ ReferenceCell::standard_to_real_face_line( } else if (*this == ReferenceCells::Wedge) { - if (face > 1) // QUAD + if (face > 1) // One of the quadrilateral faces { return GeometryInfo<3>::standard_to_real_face_line( line, @@ -1326,7 +1326,7 @@ ReferenceCell::standard_to_real_face_line( Utilities::get_bit(face_orientation, 2), Utilities::get_bit(face_orientation, 1)); } - else // TRI + else // One of the triangular faces { static const unsigned int table[6][3] = { {2, 1, 0}, {0, 1, 2}, {1, 0, 2}, {1, 2, 0}, {0, 2, 1}, {2, 0, 1}}; @@ -2380,7 +2380,7 @@ namespace internal const unsigned int face, const unsigned char face_orientation) const override { - if (face == 0) // QUAD + if (face == 0) // The quadrilateral face { return GeometryInfo<3>::standard_to_real_face_line( line, @@ -2388,7 +2388,7 @@ namespace internal Utilities::get_bit(face_orientation, 2), Utilities::get_bit(face_orientation, 1)); } - else // TRI + else // One of the triangular faces { static const std::array, 6> table = { {{{2, 1, 0}}, @@ -2430,7 +2430,7 @@ namespace internal const unsigned int face, const unsigned char face_orientation) const override { - if (face == 0) // Quad + if (face == 0) // The one quadrilateral face { return GeometryInfo<3>::standard_to_real_face_vertex( vertex, @@ -2438,7 +2438,7 @@ namespace internal Utilities::get_bit(face_orientation, 2), Utilities::get_bit(face_orientation, 1)); } - else // Tri + else // One of the triangular faces { static const std::array, 6> table = { {{{0, 2, 1}}, @@ -2554,7 +2554,7 @@ namespace internal const unsigned int face, const unsigned char face_orientation) const override { - if (face > 1) // QUAD + if (face > 1) // One of the quadrilateral faces { return GeometryInfo<3>::standard_to_real_face_line( line, @@ -2562,7 +2562,7 @@ namespace internal Utilities::get_bit(face_orientation, 2), Utilities::get_bit(face_orientation, 1)); } - else // TRI + else // One of the triangular faces { static const std::array, 6> table = { {{{2, 1, 0}}, @@ -2604,7 +2604,7 @@ namespace internal const unsigned int face, const unsigned char face_orientation) const override { - if (face > 1) // QUAD + if (face > 1) // One of the quadrilateral faces { return GeometryInfo<3>::standard_to_real_face_vertex( vertex, @@ -2612,7 +2612,7 @@ namespace internal Utilities::get_bit(face_orientation, 2), Utilities::get_bit(face_orientation, 1)); } - else // TRI + else // One of the triangular faces { static const std::array, 6> table = { {{{0, 2, 1}}, -- 2.39.5