From a1c86c9e4221dcbba7dff7e0029ef421315e3481 Mon Sep 17 00:00:00 2001
From: ESeNonFossiIo <esenonfossiio@gmail.com>
Date: Wed, 2 Mar 2016 12:07:52 +0100
Subject: [PATCH] write changes in change.h

---
 doc/news/changes.h              | 8 +++++++-
 source/opencascade/utilities.cc | 2 +-
 2 files changed, 8 insertions(+), 2 deletions(-)

diff --git a/doc/news/changes.h b/doc/news/changes.h
index 94e3cd81a8..08a79fbf1b 100644
--- a/doc/news/changes.h
+++ b/doc/news/changes.h
@@ -84,6 +84,13 @@ inconvenience this causes.
 
 
 <ol> 
+ <li> Fixed: The OpenCASCADE::push_forward_and_differential_forms()
+ function is now able to change the direction of the normal vector
+ according to Orientation() method.  
+ <br> 
+ (Mauro Bardelloni, 2016/03/02) 
+ </li> 
+
  <li> Fixed: The function IndexSet::make_trilinos_map() now works if some 
  processors have a contiguous range of indices and others do not.
  <br>
@@ -108,7 +115,6 @@ inconvenience this causes.
  <br>
  (Spencer Patty, 2016/02/11)
  </li>
-
 </ol>
 
 */
diff --git a/source/opencascade/utilities.cc b/source/opencascade/utilities.cc
index 2fa853b8fa..7feaf5499e 100644
--- a/source/opencascade/utilities.cc
+++ b/source/opencascade/utilities.cc
@@ -603,7 +603,7 @@ namespace OpenCASCADE
 
     // In the case your manifold changes from convex to concave or viceversa
     // the normal could jump from "inner" to "outer" normal.
-    // However, you should be able to change the normal verse preserving
+    // However, you should be able to change the normal sense preserving
     // the manifold orientation:
     if (face.Orientation()==TopAbs_REVERSED)
       {
-- 
2.39.5