From a1c86c9e4221dcbba7dff7e0029ef421315e3481 Mon Sep 17 00:00:00 2001 From: ESeNonFossiIo <esenonfossiio@gmail.com> Date: Wed, 2 Mar 2016 12:07:52 +0100 Subject: [PATCH] write changes in change.h --- doc/news/changes.h | 8 +++++++- source/opencascade/utilities.cc | 2 +- 2 files changed, 8 insertions(+), 2 deletions(-) diff --git a/doc/news/changes.h b/doc/news/changes.h index 94e3cd81a8..08a79fbf1b 100644 --- a/doc/news/changes.h +++ b/doc/news/changes.h @@ -84,6 +84,13 @@ inconvenience this causes. <ol> + <li> Fixed: The OpenCASCADE::push_forward_and_differential_forms() + function is now able to change the direction of the normal vector + according to Orientation() method. + <br> + (Mauro Bardelloni, 2016/03/02) + </li> + <li> Fixed: The function IndexSet::make_trilinos_map() now works if some processors have a contiguous range of indices and others do not. <br> @@ -108,7 +115,6 @@ inconvenience this causes. <br> (Spencer Patty, 2016/02/11) </li> - </ol> */ diff --git a/source/opencascade/utilities.cc b/source/opencascade/utilities.cc index 2fa853b8fa..7feaf5499e 100644 --- a/source/opencascade/utilities.cc +++ b/source/opencascade/utilities.cc @@ -603,7 +603,7 @@ namespace OpenCASCADE // In the case your manifold changes from convex to concave or viceversa // the normal could jump from "inner" to "outer" normal. - // However, you should be able to change the normal verse preserving + // However, you should be able to change the normal sense preserving // the manifold orientation: if (face.Orientation()==TopAbs_REVERSED) { -- 2.39.5