From e590288a736d61a274d0ba4d63a40793a6a03c14 Mon Sep 17 00:00:00 2001 From: Wolfgang Bangerth Date: Fri, 26 Sep 2014 17:53:36 -0500 Subject: [PATCH] Shuffle glossary: the ManifoldId entry was in the wrong place. --- doc/doxygen/headers/glossary.h | 92 +++++++++++++++++----------------- 1 file changed, 47 insertions(+), 45 deletions(-) diff --git a/doc/doxygen/headers/glossary.h b/doc/doxygen/headers/glossary.h index 7656c77cd6..0d8b4e53a1 100644 --- a/doc/doxygen/headers/glossary.h +++ b/doc/doxygen/headers/glossary.h @@ -374,51 +374,6 @@ * * @see @ref boundary "The module on boundaries" * - *
@anchor GlossManifoldIndicator %Manifold indicator
- * - *
Every object that makes up a Triangulation (cells, faces, - * edges, etc.), is associated with a unique number (of type - * types::manifol_id) that is used to identify which manifold object - * is responsible to generate new points when the mesh is refined. - * - * By default, all manifold indicators of a mesh are set to - * numbers::invalid_manifold_id. A typical piece of code that sets the - * manifold indicator on a object to something else would look like - * this, here setting the manifold indicator to 42 for all cells whose - * center has an $x$ component less than zero: - * - * @code - * for (typename Triangulation::active_cell_iterator cell = - * triangulation.begin_active(); - * cell != triangulation.end(); ++cell) - * if (cell->center()[0] < 0) - * cell->set_manifold_id (42); - * @endcode - * - * Here we call the function TriaAccessor::set_manifold_id(). It may - * also be appropriate to call TriaAccessor::set_all_manifold_ids - * instead, to set recursively the manifold id on each face (and edge, - * if in 3d). To query the manifold indicator of a particular object - * edge, use TriaAccessor::manifold_id(). - * - * The code above only sets the manifold indicators of a particular - * part of the Triangulation, but it does not by itself change the way - * the Triangulation class treats this object for the purposes of mesh - * refinement. For this, you need to call Triangulation::set_manifold() - * to associate a manifold object with a particular manifold - * indicator. This allows the Triangulation objects to use a different - * method of finding new points on cells, faces or edges to be - * refined; the default is to use a FlatManifold object for all faces - * and edges. - * - * @note Manifold indicators are inherited from parents to their - * children upon mesh refinement. Some more information about manifold - * indicators is also presented in a section of the documentation of - * the Triangulation class as well as in the - * @ref manifold "Manifold documentation module". - *
- * - * @see @ref manifold "The module on Manifolds" * *
@anchor GlossComponent Component
* @@ -1040,6 +995,53 @@ Article{BK07, * * * + *
@anchor GlossManifoldIndicator %Manifold indicator
+ * + *
Every object that makes up a Triangulation (cells, faces, + * edges, etc.), is associated with a unique number (of type + * types::manifol_id) that is used to identify which manifold object + * is responsible to generate new points when the mesh is refined. + * + * By default, all manifold indicators of a mesh are set to + * numbers::invalid_manifold_id. A typical piece of code that sets the + * manifold indicator on a object to something else would look like + * this, here setting the manifold indicator to 42 for all cells whose + * center has an $x$ component less than zero: + * + * @code + * for (typename Triangulation::active_cell_iterator cell = + * triangulation.begin_active(); + * cell != triangulation.end(); ++cell) + * if (cell->center()[0] < 0) + * cell->set_manifold_id (42); + * @endcode + * + * Here we call the function TriaAccessor::set_manifold_id(). It may + * also be appropriate to call TriaAccessor::set_all_manifold_ids + * instead, to set recursively the manifold id on each face (and edge, + * if in 3d). To query the manifold indicator of a particular object + * edge, use TriaAccessor::manifold_id(). + * + * The code above only sets the manifold indicators of a particular + * part of the Triangulation, but it does not by itself change the way + * the Triangulation class treats this object for the purposes of mesh + * refinement. For this, you need to call Triangulation::set_manifold() + * to associate a manifold object with a particular manifold + * indicator. This allows the Triangulation objects to use a different + * method of finding new points on cells, faces or edges to be + * refined; the default is to use a FlatManifold object for all faces + * and edges. + * + * @note Manifold indicators are inherited from parents to their + * children upon mesh refinement. Some more information about manifold + * indicators is also presented in a section of the documentation of + * the Triangulation class as well as in the + * @ref manifold "Manifold documentation module". + *
+ * + * @see @ref manifold "The module on Manifolds" + * + * *
@anchor GlossMaterialId Material id
*
Each cell of a triangulation has associated with it a property called * "material id". It is commonly used in problems with heterogeneous -- 2.39.5