From 4fd7dd3df478ce74bb1969b900398999cc6084f2 Mon Sep 17 00:00:00 2001 From: Wolfgang Bangerth Date: Mon, 26 Sep 2016 14:40:51 -0500 Subject: [PATCH] Clarify comments for compute_number_cache(). --- source/grid/tria.cc | 21 ++++++++++++--------- 1 file changed, 12 insertions(+), 9 deletions(-) diff --git a/source/grid/tria.cc b/source/grid/tria.cc index 5801cf9cbd..e5e5f94374 100644 --- a/source/grid/tria.cc +++ b/source/grid/tria.cc @@ -1294,9 +1294,10 @@ namespace internal struct Implementation { /** - * For a given Triangulation, update the number cache for - * lines. For 1d, we have to deal with the fact that lines have - * levels, whereas for higher dimensions they do not. + * For a given Triangulation, update that part of the number + * cache that relates to lines. For 1d, we have to deal with the + * fact that lines have levels, whereas for higher dimensions + * they do not. * * The second argument indicates for how many levels the * Triangulation has objects, though the highest levels need not @@ -1389,9 +1390,10 @@ namespace internal } /** - * For a given Triangulation, update the number cache for - * quads. For 2d, we have to deal with the fact that quads have - * levels, whereas for higher dimensions they do not. + * For a given Triangulation, update that part of the number + * cache that relates to quads. For 2d, we have to deal with the + * fact that quads have levels, whereas for higher dimensions + * they do not. * * The second argument indicates for how many levels the * Triangulation has objects, though the highest levels need not @@ -1482,9 +1484,10 @@ namespace internal } /** - * For a given Triangulation, update the number cache for - * hexes. For 3d, we have to deal with the fact that hexes have - * levels, whereas for higher dimensions they do not. + * For a given Triangulation, update that part of the number + * cache that relates to hexes. For 3d, we have to deal with the + * fact that hexes have levels, whereas for higher dimensions + * they do not. * * The second argument indicates for how many levels the * Triangulation has objects, though the highest levels need not -- 2.39.5